Home · skill · Poisoned

Properties

nature
Status
duration
1
steps
props={"loop":{"tick":0.5}}effects=[{"effect":0,"affinity":"Raw","scaling":[{"ratio":0.1,"atb":"MaxHealth"}],"flags":0}]on=0type=12duration=-1visuals={"fxs":[{"set":"State_Poisonned","attachName":"B_Spine01","space":0,"flags":8,"props":{}}]}props={}on=0type=11duration=-1
Raw data
{
  "gfx": {
    "file": "UI/icons/atlas_abilities_status_96PX.png",
    "size": 96,
    "x": 5,
    "y": 0
  },
  "id": "Poisoned",
  "nature": "Status",
  "texts": {
    "name": "Poisoned"
  },
  "anim": {},
  "duration": 1,
  "steps": [
    {
      "props": {
        "loop": {
          "tick": 0.5
        }
      },
      "effects": [
        {
          "effect": 0,
          "affinity": "Raw",
          "scaling": [
            {
              "ratio": 0.1,
              "atb": "MaxHealth"
            }
          ],
          "flags": 0
        }
      ],
      "on": 0,
      "type": 12,
      "duration": -1
    },
    {
      "visuals": {
        "fxs": [
          {
            "set": "State_Poisonned",
            "attachName": "B_Spine01",
            "space": 0,
            "flags": 8,
            "props": {}
          }
        ]
      },
      "props": {},
      "on": 0,
      "type": 11,
      "duration": -1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Poison"
        },
        {
          "type": "Debuff"
        }
      ]
    }
  },
  "vars": {}
}