Home · skill · Mokshi_Leaves

Properties

status
WIP
type
Skill
nature
Attack
cooldown
25
duration
1
steps
on=0props={"rotation":{"limiter":320}}type=13duration=2on=0props={"castFlags":8}type=3duration=2on=0props={}type=11id=GenerateProjectilesdelay=0.2props={"projectile":{"base":"MissileStraight","activationDelay":2,"fxSet":"Projectile_Honey_Shuriken_Spawn","followTime":0.1,"collisionRadius":0.5,"speed":25,"scale":1,"hitFilter":1,"aimStyle":0}}on=8id=Projectiletype=7range=500on=7visuals={"playAnims":[{"anim":{"file":"Anim/Faerie/_Boss_Mokshi/Anim_Faerie_Mokshi_SharpLeaves.fbx","startFrame":35,"blend":0.2}}]}props={}type=11delay=-0.4on=2props={}effects=[{"effect":0,"scaling":[{"ratio":0.7,"atb":"FoePower"}],"affinity":"Physical","flags":0}]type=0

Referenced by

Raw data
{
  "status": "WIP",
  "gfx": {
    "file": "UI/Placeholder/Icons_Resources.png",
    "size": 48,
    "x": 36,
    "y": 38,
    "width": 2,
    "height": 2
  },
  "id": "Mokshi_Leaves",
  "type": "Skill",
  "nature": "Attack",
  "texts": {
    "name": "Sharp Leaves"
  },
  "anim": {
    "file": "Anim/Faerie/_Boss_Mokshi/Anim_Faerie_Mokshi_SharpLeaves.fbx",
    "speed": 0.6
  },
  "cooldown": 25,
  "duration": 1,
  "steps": [
    {
      "on": 0,
      "props": {
        "rotation": {
          "limiter": 320
        }
      },
      "type": 13,
      "duration": 2
    },
    {
      "on": 0,
      "props": {
        "castFlags": 8
      },
      "type": 3,
      "duration": 2
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "id": "GenerateProjectiles",
      "delay": 0.2
    },
    {
      "props": {
        "projectile": {
          "base": "MissileStraight",
          "activationDelay": 2,
          "fxSet": "Projectile_Honey_Shuriken_Spawn",
          "followTime": 0.1,
          "collisionRadius": 0.5,
          "speed": 25,
          "scale": 1,
          "hitFilter": 1,
          "aimStyle": 0
        }
      },
      "on": 8,
      "id": "Projectile",
      "type": 7,
      "range": 500
    },
    {
      "on": 7,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Faerie/_Boss_Mokshi/Anim_Faerie_Mokshi_SharpLeaves.fbx",
              "startFrame": 35,
              "blend": 0.2
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": -0.4
    },
    {
      "on": 2,
      "props": {},
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.7,
              "atb": "FoePower"
            }
          ],
          "affinity": "Physical",
          "flags": 0
        }
      ],
      "type": 0
    }
  ],
  "aiProps": {
    "castMaxRange": 30,
    "pickPrio": 5,
    "targetCount": [
      0
    ]
  },
  "flags": [],
  "mastery": [],
  "props": {
    "needTarget": true
  },
  "vars": {
    "var1": 3
  },
  "script": "var spawnRadius = 6;\nvar spawnDelay = 0.2;\nfunction onStep(s) {\n    switch(s.kind) {\n        case Steps.GenerateProjectiles:\n            var projStep = getStepById(Steps.Projectile);\n\t\t\tvar nb = vars.var1;\n\t\t\tif( owner.phase == 3 ) {\n\t\t\t\tnb = 6;\n\t\t\t}\n\t\t\tvar count =  round(nb);\n            var interProgress = 1 / (count);\n            var pos = projStep.getProjectileStart();\n            var targetsLeft = copyArray(getAITargets());\n            var rotProgress = owner.rotationZ / PI;\n\t\t\tif( targetsLeft.length > 0 ) {\n\t\t\t\tfor(i in 0...count) {\n\t\t\t\t\tvar tPos = p3DAdd(pos, getCircleFacingPos(rotProgress + interProgress * i, spawnRadius, owner.getUp()));\n\t\t\t\t\tvar target = findMin(targetsLeft, (t) -> p3DDist(t.position, pos));\n\t\t\t\t\ttargetsLeft.remove(target);\n\t\t\t\t\tif( targetsLeft.length == 0 )\n\t\t\t\t\t\ttargetsLeft = copyArray(getAITargets());\n\n\t\t\t\t\twait(i * spawnDelay, function() {\n\t\t\t\t\t\tprojStep.generateProjectile(target, tPos);\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n        default:\n    }\n}",
  "_xrefs": [
    {
      "from_sheet": "unit",
      "from_id": "Mokshi",
      "via_field": "skills"
    }
  ]
}