Home · skill · Mokshi_ChrysalisStatus
Properties
- nature
- Status
- steps
- flags
Raw data
{
"gfx": {
"file": "UI/Placeholder/Icons_Resources.png",
"size": 48,
"x": 36,
"y": 38,
"width": 2,
"height": 2
},
"id": "Mokshi_ChrysalisStatus",
"nature": "Status",
"texts": {
"name": "Chrysalis"
},
"anim": {},
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Mokshi_Chrysalid",
"space": 0,
"props": {},
"flags": 8
}
]
},
"props": {},
"type": 11,
"duration": -1
},
{
"on": 6,
"props": {},
"effects": [
{
"effect": 2,
"scaling": [],
"baseVal": 1,
"flags": 0
}
],
"type": 12,
"duration": -1
},
{
"on": 9,
"props": {
"targetSkill": "Mokshi_ChrysalisEnd_Stun"
},
"type": 16
}
],
"flags": [
"RequireStop"
],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Buff"
},
{
"type": "Shield"
},
{
"type": "Root"
}
]
}
},
"vars": {},
"script": "function onReceiveDamageEval(hit) {\n\tif(hit.isDoT)\n\t\thit.dmgMult = 0;\n}\n\nfunction onStart(ctx) {\n requestUnitGameplayPopup(owner, 0, 15);\n}"
}