Home · skill · Mage_Conduit_Projectile
Properties
- status
- Done
- type
- MageConduit
- nature
- Passive
- steps
Referenced by
unit (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_class_Mage_96PX.png",
"size": 96,
"x": 6,
"y": 1
},
"id": "Mage_Conduit_Projectile",
"type": "MageConduit",
"nature": "Passive",
"texts": {
"name": "Conduit: Shard",
"desc": "Fires ::var1:: shard at your target dealing ::dmg::.\n\nActivates when you consume [Spark] above the gauge threshold."
},
"anim": {},
"steps": [
{
"on": 13,
"props": {
"projectile": {
"base": "MissileHoming",
"activationDelay": 0.4,
"appearDelay": 0.3,
"variant": 1
}
},
"type": 7,
"id": "Projectile"
},
{
"on": 2,
"props": {},
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.25,
"atb": "Intellect"
}
],
"affinity": "Spark",
"flags": 0
}
],
"type": 0
}
],
"flags": [],
"mastery": [],
"props": {
"enableCond": {
"flags": 2
}
},
"vars": {
"var1": 1
},
"script": "function onStartConduit() {\n\tvar instanceIndex = getSkillInstanceIndex();\n\tif(instanceIndex < 0) return;\n\n var fanRadius = 2.5;\n var fanAmplitude = 240;\n var shotDelay = 0.1;\n\n\tvar target = getActiveSkill()?.aimTarget;\n\tif (target == null) target = owner.getTarget();\n\n var count = getSkillInstanceCount();\n if (target != null) {\n var projStep = getStepById(Steps.Projectile);\n var startPos = projStep.getProjectileStart();\n\n var interProgress = 1 / (count+1);\n\t\tvar pos = startPos;\n\t\tif (count > 1) {\n\t\t\tfor (i in 0...instanceIndex + 1) {\n\t\t\t\tpos = p3DAdd(startPos, getFanFacingPos((i+1) * interProgress, fanAmplitude, fanRadius, p2DTo3D( p2DSub(target.pos2D, owner.pos2D)) ) );\n\t\t\t}\n\t\t}\n\t\twait(instanceIndex * shotDelay, function() {\n\t\t\tprojStep.generateProjectile(target, pos);\n\t\t});\n }\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Mage",
"via_field": "skills"
}
]
}