Home · skill · Mace_Benediction_Skill1

Emits bright light around you, dealing 80% Faith to nearby enemies and consuming all Benediction stacks. If 5 stacks are consumed, this increases your Critical Chance and Fervor by 10% for 15.

Properties

status
QA
type
Weapon Skill
nature
Spell
cooldown
8
duration
0.5
steps
on=0visuals={"fxs":[{"set":"Light_Cast_Fast","space":0,"props":{"offset":{"x":0,"y":0,"z":0.5,"height":0}},"flags":8,"scale":0.8,"attachName":"Weapon"}]}props={}type=3duration=1id=Starton=0visuals={"playAnims":[{"anim":{"ref":"Cast","loop":true,"blend":0.2}}]}props={}type=11delay=0.3on=7visuals={"playAnims":[{"anim":{"blend":0.1,"ref":"Conjure"}}]}props={}type=11duration=0.25delay=-0.35on=7props={}id=NormalCaston=7visuals={"fxs":[{"set":"Light_AOE_Unit","space":1,"props":{"offset":{"x":0,"y":0,"z":0,"height":0.75}},"flags":16}]}props={}effects=[{"affinity":"Magic","effect":0,"scaling":[{"ratio":0.8,"atb":"Faith"}],"flags":0}]type=4range=5.5duration=0.25id=Areaon=0props={}on=7props={"status":{"ref":"Mace_Benediction_Status"}}type=2id=Consume

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Mace_96PX.png",
    "size": 48,
    "x": 4,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Mace_Benediction_Skill1",
  "type": "WeaponSkill",
  "nature": "Spell",
  "texts": {
    "name": "Ram Veil",
    "desc": "Emits bright light around you, dealing ::dmg:: to nearby enemies and consuming all ::ref_name:: stacks. If ::ref_stacks:: stacks are consumed, this increases your [CritChance] and [Fervor] by ::ref2_val1%:: for ::ref2_duration::.",
    "refs": {
      "ref": "Mace_Benediction_Status",
      "ref2": "Mace_Benediction_Skill1_Status"
    },
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Deals ::damage%:: increased critical damage.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "::ref_name:: stacks have a ::chance:: chance to be refunded when consumed.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "blend": 0.1,
    "file": "Anim/Human/OneHanded/Combat/Anim_Human_OneHanded_CastStart.fbx"
  },
  "cooldown": 8,
  "duration": 0.5,
  "steps": [
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Light_Cast_Fast",
            "space": 0,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0.5,
                "height": 0
              }
            },
            "flags": 8,
            "scale": 0.8,
            "attachName": "Weapon"
          }
        ]
      },
      "props": {},
      "type": 3,
      "duration": 1,
      "id": "Start"
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Cast",
              "loop": true,
              "blend": 0.2
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.3
    },
    {
      "on": 7,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "blend": 0.1,
              "ref": "Conjure"
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "duration": 0.25,
      "delay": -0.35
    },
    {
      "on": 7,
      "props": {},
      "id": "NormalCast"
    },
    {
      "on": 7,
      "visuals": {
        "fxs": [
          {
            "set": "Light_AOE_Unit",
            "space": 1,
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 0,
                "height": 0.75
              }
            },
            "flags": 16
          }
        ]
      },
      "props": {},
      "effects": [
        {
          "affinity": "Magic",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.8,
              "atb": "Faith"
            }
          ],
          "flags": 0
        }
      ],
      "type": 4,
      "range": 5.5,
      "duration": 0.25,
      "id": "Area"
    },
    {
      "on": 0,
      "props": {}
    },
    {
      "on": 7,
      "props": {
        "status": {
          "ref": "Mace_Benediction_Status"
        }
      },
      "type": 2,
      "id": "Consume"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {
    "chance": 0.15,
    "damage": 0.15
  },
  "script": "var Benediction = Skill.Mace_Benediction_Status;\nvar Buff = Skill.Mace_Benediction_Skill1_Status;\n\nfunction onStep(s) {\n\tif (s.kind == Steps.Consume) {\n\t\tif (hasStatusMaxStacked(owner, Benediction))\n\t\t\taddStatus(owner, Buff);\n\n\t\tvar buffStacks = owner.getStatusCount(Benediction, owner);\n\t\towner.tryConsumeStatus(Benediction, owner);\n\t\tvar refund = 0;\n\t\tif (rank >= 3) {\n\t\t\tfor (i in 0...buffStacks) {\n\t\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\t\trefund++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (refund > 0) {\n\t\t\towner.addStatus(Benediction, refund);\n\t\t}\n\t}\n}\n\n\nfunction haveInstantCast() {\n\treturn owner.getStatus(Skill.Mace_Benediction_Skill1_Proc) != null;\n}\n\nfunction shouldPlayInstantly() {\n\treturn haveInstantCast();\n}\n\nfunction shouldHighlightSkill() {\n\treturn haveInstantCast();\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Mace_Benediction",
      "via_field": "skills"
    }
  ]
}