Home · skill · Mace_Benediction_Skill1
Emits bright light around you, dealing 80% Faith to nearby enemies and consuming all Benediction stacks. If 5 stacks are consumed, this increases your Critical Chance and Fervor by 10% for 15.
Properties
- status
- QA
- type
- Weapon Skill
- nature
- Spell
- cooldown
- 8
- duration
- 0.5
- steps
Referenced by
item (1)
Raw data
{
"status": "QA",
"gfx": {
"file": "UI/icons/atlas_weapon_Mace_96PX.png",
"size": 48,
"x": 4,
"y": 0,
"width": 2,
"height": 2
},
"id": "Mace_Benediction_Skill1",
"type": "WeaponSkill",
"nature": "Spell",
"texts": {
"name": "Ram Veil",
"desc": "Emits bright light around you, dealing ::dmg:: to nearby enemies and consuming all ::ref_name:: stacks. If ::ref_stacks:: stacks are consumed, this increases your [CritChance] and [Fervor] by ::ref2_val1%:: for ::ref2_duration::.",
"refs": {
"ref": "Mace_Benediction_Status",
"ref2": "Mace_Benediction_Skill1_Status"
},
"rankDescs": [
{
"rank": 2,
"desc": "Deals ::damage%:: increased critical damage.",
"flags": 0
},
{
"rank": 3,
"desc": "::ref_name:: stacks have a ::chance:: chance to be refunded when consumed.",
"flags": 0
}
]
},
"anim": {
"blend": 0.1,
"file": "Anim/Human/OneHanded/Combat/Anim_Human_OneHanded_CastStart.fbx"
},
"cooldown": 8,
"duration": 0.5,
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Light_Cast_Fast",
"space": 0,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0.5,
"height": 0
}
},
"flags": 8,
"scale": 0.8,
"attachName": "Weapon"
}
]
},
"props": {},
"type": 3,
"duration": 1,
"id": "Start"
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Cast",
"loop": true,
"blend": 0.2
}
}
]
},
"props": {},
"type": 11,
"delay": 0.3
},
{
"on": 7,
"visuals": {
"playAnims": [
{
"anim": {
"blend": 0.1,
"ref": "Conjure"
}
}
]
},
"props": {},
"type": 11,
"duration": 0.25,
"delay": -0.35
},
{
"on": 7,
"props": {},
"id": "NormalCast"
},
{
"on": 7,
"visuals": {
"fxs": [
{
"set": "Light_AOE_Unit",
"space": 1,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.75
}
},
"flags": 16
}
]
},
"props": {},
"effects": [
{
"affinity": "Magic",
"effect": 0,
"scaling": [
{
"ratio": 0.8,
"atb": "Faith"
}
],
"flags": 0
}
],
"type": 4,
"range": 5.5,
"duration": 0.25,
"id": "Area"
},
{
"on": 0,
"props": {}
},
{
"on": 7,
"props": {
"status": {
"ref": "Mace_Benediction_Status"
}
},
"type": 2,
"id": "Consume"
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"chance": 0.15,
"damage": 0.15
},
"script": "var Benediction = Skill.Mace_Benediction_Status;\nvar Buff = Skill.Mace_Benediction_Skill1_Status;\n\nfunction onStep(s) {\n\tif (s.kind == Steps.Consume) {\n\t\tif (hasStatusMaxStacked(owner, Benediction))\n\t\t\taddStatus(owner, Buff);\n\n\t\tvar buffStacks = owner.getStatusCount(Benediction, owner);\n\t\towner.tryConsumeStatus(Benediction, owner);\n\t\tvar refund = 0;\n\t\tif (rank >= 3) {\n\t\t\tfor (i in 0...buffStacks) {\n\t\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\t\trefund++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (refund > 0) {\n\t\t\towner.addStatus(Benediction, refund);\n\t\t}\n\t}\n}\n\n\nfunction haveInstantCast() {\n\treturn owner.getStatus(Skill.Mace_Benediction_Skill1_Proc) != null;\n}\n\nfunction shouldPlayInstantly() {\n\treturn haveInstantCast();\n}\n\nfunction shouldHighlightSkill() {\n\treturn haveInstantCast();\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Mace_Benediction",
"via_field": "skills"
}
]
}