Home · skill · Mace_Benediction_Passive

Your Weapon Skill empower your next 2 Attacks that will deal an additional ::dmg:: and generate a Benediction stack, stacking up to 5 times.

Properties

status
QA
type
WeaponPassive
nature
Passive

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Mace_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Mace_Benediction_Passive",
  "type": "WeaponPassive",
  "nature": "Passive",
  "texts": {
    "name": "Blessing",
    "desc": "Your [WeaponSkill] empower your next ::var1:: [Attack]s that will deal an additional ::dmg:: and generate a ::ref_name:: stack, stacking up to ::ref_stacks:: times.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Your [WeaponSkill] empower your next ::var1:: [Attack]s.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Empowered [Attack]s have an additional ::chance:: chance to critically strike.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Mace_Benediction_Status",
      "ref2": "Mace_Benediction_Passive_Status"
    }
  },
  "anim": {},
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "var1": 3
        }
      }
    ]
  },
  "vars": {
    "chance": 1,
    "var1": 2
  },
  "script": "var Buff = Skill.Mace_Benediction_Passive_Status;\n\nfunction onSkillProc(ctx) {\n\tif (ctx.isWeaponSkill) {\n\t\tremoveStatus(owner, Buff);\n\t\taddStatus(owner, Buff, vars.var1);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Mace_Benediction",
      "via_field": "skills"
    }
  ]
}