Home · skill · Mace_Benediction_Combo

Deals 72% Strength to an enemy and generates a stack of Benediction, stacking up to 5 times.

Properties

status
QA
type
AttackCombo
nature
Combo
duration
0.75
steps
props={}on=0type=9duration=0.2range=6on=0props={"move":{"dashSmoothing":0,"direction":[0]}}type=8delay=0duration=0.3range=3on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.25duration=0.1range=2on=0type=4range=3props={"directionalOffset":{"x":2},"position":{"directionalOffset":{"x":4.25}},"area":{"rangeScale":{"targetRange":1}}}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.715,"atb":"Strength"}],"baseVal":0,"flags":0}]delay=0.25visuals={"fxs":[{"set":"Light_AOE_FloorImpact","space":1,"props":{},"flags":16,"attachName":""}]}on=0props={}type=24duration=0.1delay=0.4on=0props={"area":{"shape":[0]},"position":{"offsetZ":0,"directionalOffset":{"x":4.25}}}type=4delay=0.25range=3effects=[{"effect":0,"scaling":[{"ratio":0.2,"atb":"Faith"}],"alignment":4,"flags":0}]visuals={"fxs":[{"set":"Light_Blast","props":{"offset":{"x":0,"y":0,"z":-1.2,"height":0}},"space":1,"flags":16,"scale":1}]}cond={"minRank":2}

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Mace_96PX.png",
    "size": 48,
    "x": 2,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Mace_Benediction_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "name": "Smite",
    "desc": "Deals ::dmg:: to an enemy and generates a stack of ::ref_name::, stacking up to ::ref_stacks:: times.",
    "refs": {
      "ref": "Mace_Benediction_Status",
      "ref2": "Mace_Benediction_Skill1"
    },
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Deals an additional ::dmg2:: to nearby enemies.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Resets the cooldown of ::ref2_name:: and makes it instant if this critically strikes.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "blend": 0.15,
    "startFrame": 0,
    "file": "Anim/Human/OneHanded/_OneHandedAxe/Combat/Anim_Human_OneHandedAxe_AttackCombo.fbx"
  },
  "duration": 0.75,
  "steps": [
    {
      "props": {},
      "on": 0,
      "type": 9,
      "duration": 0.2,
      "range": 6
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 0,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0,
      "duration": 0.3,
      "range": 3
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.25,
      "duration": 0.1,
      "range": 2
    },
    {
      "on": 0,
      "type": 4,
      "range": 3,
      "props": {
        "directionalOffset": {
          "x": 2
        },
        "position": {
          "directionalOffset": {
            "x": 4.25
          }
        },
        "area": {
          "rangeScale": {
            "targetRange": 1
          }
        }
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.715,
              "atb": "Strength"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ],
      "delay": 0.25,
      "visuals": {
        "fxs": [
          {
            "set": "Light_AOE_FloorImpact",
            "space": 1,
            "props": {},
            "flags": 16,
            "attachName": ""
          }
        ]
      }
    },
    {
      "on": 0,
      "props": {},
      "type": 24,
      "duration": 0.1,
      "delay": 0.4
    },
    {
      "on": 0,
      "props": {
        "area": {
          "shape": [
            0
          ]
        },
        "position": {
          "offsetZ": 0,
          "directionalOffset": {
            "x": 4.25
          }
        }
      },
      "type": 4,
      "delay": 0.25,
      "range": 3,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.2,
              "atb": "Faith"
            }
          ],
          "alignment": 4,
          "flags": 0
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Light_Blast",
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": -1.2,
                "height": 0
              }
            },
            "space": 1,
            "flags": 16,
            "scale": 1
          }
        ]
      },
      "cond": {
        "minRank": 2
      }
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "threatRatio": 1.5,
    "hit": {
      "camShake": 6,
      "freeze": 4,
      "shake": 7
    }
  },
  "vars": {
    "var1": 2
  },
  "script": "function onFirstHit(h) {\n\taddStatus(owner, Skill.Mace_Benediction_Status);\n\n}\n\nfunction onInflictDamage(dmg) {\n\tif (dmg.isFirstHit && dmg.skillId == Skill.Mace_Benediction_Combo && rank >= 3) {\n\t\tif (dmg.critical) {\n\t\t\taddStatus(owner, Skill.Mace_Benediction_Skill1_Proc);\n\t\t\tresetCooldown(Skill.Mace_Benediction_Skill1);\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Mace_Benediction",
      "via_field": "skills"
    }
  ]
}