Home · skill · Halos_Totem_Passive

Using a Skill causes all your active Totems to erupt, dealing 19% Intellect + 19% Faith to nearby enemies.

Properties

status
Done
type
WeaponPassive
nature
Passive

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Halos_96PX.png",
    "size": 48,
    "x": 10,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Halos_Totem_Passive",
  "type": "WeaponPassive",
  "nature": "Passive",
  "texts": {
    "name": "Power of the Tides",
    "desc": "Using a [Skill] causes all your active [Totem]s to erupt, dealing ::ref_dmg:: to nearby enemies.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Slows enemies by ::ref2_val1%:: for ::ref2_dur::.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Increases all [Magic] damage dealt to enemies by ::ref3_var1%:: for ::ref3_dur:: if this critically strikes.",
        "flags": 0
      }
    ],
    "refs": {
      "ref2": "Halos_Totem_Passive_Slow",
      "ref3": "Halos_Totem_Passive_Status",
      "ref": "Halos_Totem_Passive_Aoe"
    }
  },
  "anim": {
    "ref": "AttackCombo"
  },
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {},
  "script": "function onSkillProc(ctx) {\n\tvar s = ctx.skill;\n\tif( !s.isActiveSkill() || s == skill || s.kind == Skill.Halos_Totem_Passive_Aoe)\n\t\treturn;\n\t// So that calling Halos_Totem_Skill actually triggers it as well\n\twait(0, function () {\n\t\tfor(t in getSummons(Skill.Halos_Totem_Skill)) {\n\t\t\tvar ctx = startSkill(Skill.Halos_Totem_Passive_Aoe, t);\n\t\t\tif(s.kind == Skill.Halos_Totem_Skill && s.rank >= 3) {\n\t\t\t\tctx.critChance = 1;\n\t\t\t}\n\t\t}\n\t});\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Halos_Totem",
      "via_field": "skills"
    }
  ]
}