Home · skill · Halos_Totem_Passive
Properties
- status
- Done
- type
- WeaponPassive
- nature
- Passive
Referenced by
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Halos_96PX.png",
"size": 48,
"x": 10,
"y": 0,
"width": 2,
"height": 2
},
"id": "Halos_Totem_Passive",
"type": "WeaponPassive",
"nature": "Passive",
"texts": {
"name": "Power of the Tides",
"desc": "Using a [Skill] causes all your active [Totem]s to erupt, dealing ::ref_dmg:: to nearby enemies.",
"rankDescs": [
{
"rank": 2,
"desc": "Slows enemies by ::ref2_val1%:: for ::ref2_dur::.",
"flags": 0
},
{
"rank": 3,
"desc": "Increases all [Magic] damage dealt to enemies by ::ref3_var1%:: for ::ref3_dur:: if this critically strikes.",
"flags": 0
}
],
"refs": {
"ref2": "Halos_Totem_Passive_Slow",
"ref3": "Halos_Totem_Passive_Status",
"ref": "Halos_Totem_Passive_Aoe"
}
},
"anim": {
"ref": "AttackCombo"
},
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {},
"script": "function onSkillProc(ctx) {\n\tvar s = ctx.skill;\n\tif( !s.isActiveSkill() || s == skill || s.kind == Skill.Halos_Totem_Passive_Aoe)\n\t\treturn;\n\t// So that calling Halos_Totem_Skill actually triggers it as well\n\twait(0, function () {\n\t\tfor(t in getSummons(Skill.Halos_Totem_Skill)) {\n\t\t\tvar ctx = startSkill(Skill.Halos_Totem_Passive_Aoe, t);\n\t\t\tif(s.kind == Skill.Halos_Totem_Skill && s.rank >= 3) {\n\t\t\t\tctx.critChance = 1;\n\t\t\t}\n\t\t}\n\t});\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Halos_Totem",
"via_field": "skills"
}
]
}