Home · skill · GM_MassGrab_Combo
Properties
- status
- Done
- type
- AttackCombo
- nature
- Combo
- duration
- 1
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Great_Mace_96PX.png",
"size": 48,
"x": 2,
"y": 0,
"width": 2,
"height": 2
},
"id": "GM_MassGrab_Combo",
"type": "AttackCombo",
"nature": "Combo",
"texts": {
"name": "Honey Crush",
"desc": "Smashes the ground and deals ::dmg:: to enemies, knocking them back and generating ::var1:: stacks of ::ref_name::.",
"rankDescs": [
{
"rank": 2,
"desc": "Damage increased by ::damage%:: if you hit only one enemy.",
"flags": 0
},
{
"rank": 3,
"desc": "Your [Attack]s have a ::chance:: chance to reset the cooldown of ::ref2_name:: and make it critically strike.",
"flags": 0
}
],
"refs": {
"ref": "GM_MassGrab_Passive_Status",
"ref2": "GM_MassGrab_Skill2"
}
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1,
"startFrame": 0
},
"duration": 1,
"steps": [
{
"props": {
"move": {
"direction": [
0
]
}
},
"on": 0,
"type": 8,
"duration": 0.1,
"range": 2,
"delay": 0.2
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"startFrame": 14
}
}
]
},
"props": {},
"type": 11,
"delay": 0.49
},
{
"on": 0,
"props": {
"position": {
"directionalOffset": {
"x": 2
}
}
},
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.895,
"atb": "Strength"
},
{
"ratio": 0.895,
"atb": "Faith"
}
],
"flags": 0,
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 5,
"pushForce": 10
}
},
"baseVal": 0
}
],
"type": 4,
"delay": 0.45,
"range": 4,
"visuals": {
"fxs": [
{
"set": "Honey_AOE_FloorImpact",
"space": 1,
"props": {},
"flags": 16
}
]
}
},
{
"on": 0,
"visuals": {
"camShake": 25
},
"props": {},
"type": 11,
"delay": 0.42
}
],
"flags": [],
"mastery": [],
"props": {
"hit": {
"camShake": 20,
"shake": 8,
"freeze": 4
}
},
"vars": {
"var1": 2,
"damage": 0.25,
"chance": 0.15
},
"script": "function onInflictDamageEval(dmg) {\n\tif (rank >= 2 && dmg.skillId == skill.kind) {\n\t\tif (dmg.ctx.totalHits == 1) {\n\t\t\tdmg.dmgMult += vars.damage;\n\t\t}\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (rank >= 3 && hit.skill != null) {\n\t\tif ((hit.skill.isBasicAttack() || hit.skill.isFinalAttack()) && hit.skill.owner == skill.owner) {\n\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\tresetCooldown(Skill.GM_MassGrab_Skill2);\n\t\t\t\taddStatus(owner, Skill.GM_MassGrab_Combo_Proc);\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction onFirstHit(hit) {\n\taddStatus(owner, Skill.GM_MassGrab_Passive_Status, 2);\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "GM_MassGrab",
"via_field": "skills"
}
]
}