Home · skill · GM_MassGrab_Combo

Smashes the ground and deals 90% Strength + 90% Faith to enemies, knocking them back and generating 2 stacks of Buzzing.

Properties

status
Done
type
AttackCombo
nature
Combo
duration
1
steps
props={"move":{"direction":[0]}}on=0type=8duration=0.1range=2delay=0.2on=0visuals={"playAnims":[{"anim":{"ref":"AttackCombo","blend":0,"startFrame":14}}]}props={}type=11delay=0.49on=0props={"position":{"directionalOffset":{"x":2}}}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.895,"atb":"Strength"},{"ratio":0.895,"atb":"Faith"}],"flags":0,"sideEffects":{"knockBack":{"type":1,"knockUpForce":5,"pushForce":10}},"baseVal":0}]type=4delay=0.45range=4visuals={"fxs":[{"set":"Honey_AOE_FloorImpact","space":1,"props":{},"flags":16}]}on=0visuals={"camShake":25}props={}type=11delay=0.42

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Great_Mace_96PX.png",
    "size": 48,
    "x": 2,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "GM_MassGrab_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "name": "Honey Crush",
    "desc": "Smashes the ground and deals ::dmg:: to enemies, knocking them back and generating ::var1:: stacks of ::ref_name::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Damage increased by ::damage%:: if you hit only one enemy.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Your [Attack]s have a ::chance:: chance to reset the cooldown of ::ref2_name:: and make it critically strike.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "GM_MassGrab_Passive_Status",
      "ref2": "GM_MassGrab_Skill2"
    }
  },
  "anim": {
    "ref": "AttackCombo",
    "blend": 0.1,
    "startFrame": 0
  },
  "duration": 1,
  "steps": [
    {
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "on": 0,
      "type": 8,
      "duration": 0.1,
      "range": 2,
      "delay": 0.2
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "AttackCombo",
              "blend": 0,
              "startFrame": 14
            }
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.49
    },
    {
      "on": 0,
      "props": {
        "position": {
          "directionalOffset": {
            "x": 2
          }
        }
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.895,
              "atb": "Strength"
            },
            {
              "ratio": 0.895,
              "atb": "Faith"
            }
          ],
          "flags": 0,
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "knockUpForce": 5,
              "pushForce": 10
            }
          },
          "baseVal": 0
        }
      ],
      "type": 4,
      "delay": 0.45,
      "range": 4,
      "visuals": {
        "fxs": [
          {
            "set": "Honey_AOE_FloorImpact",
            "space": 1,
            "props": {},
            "flags": 16
          }
        ]
      }
    },
    {
      "on": 0,
      "visuals": {
        "camShake": 25
      },
      "props": {},
      "type": 11,
      "delay": 0.42
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 20,
      "shake": 8,
      "freeze": 4
    }
  },
  "vars": {
    "var1": 2,
    "damage": 0.25,
    "chance": 0.15
  },
  "script": "function onInflictDamageEval(dmg) {\n\tif (rank >= 2 && dmg.skillId == skill.kind) {\n\t\tif (dmg.ctx.totalHits == 1) {\n\t\t\tdmg.dmgMult += vars.damage;\n\t\t}\n\t}\n}\n\nfunction onInflictHit(hit) {\n\tif (rank >= 3 && hit.skill != null)  {\n\t\tif ((hit.skill.isBasicAttack() || hit.skill.isFinalAttack()) && hit.skill.owner == skill.owner) {\n\t\t\tif (checkProba(vars.chance)) {\n\t\t\t\tresetCooldown(Skill.GM_MassGrab_Skill2);\n\t\t\t\taddStatus(owner, Skill.GM_MassGrab_Combo_Proc);\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction onFirstHit(hit) {\n\taddStatus(owner, Skill.GM_MassGrab_Passive_Status, 2);\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "GM_MassGrab",
      "via_field": "skills"
    }
  ]
}