Home · skill · GA_Craft_Skill2

Heavily slams in a frontal cone, dealing 180% Strength and stunning enemies for 3.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
25
duration
1
steps
on=0props={}type=11visuals={"camShake":10}delay=0.18on=0props={"move":{"direction":[0],"dashSmoothing":1}}type=8delay=0.2duration=0.3range=2on=0props={}type=11visuals={"camShake":30,"playAnims":[{"anim":{"file":"Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Shockwave.fbx","blend":0,"startFrame":17}}]}delay=0.53on=13props={"jump":{"height":1,"ignoreCollisions":false}}type=21on=0props={}type=11delay=0.53props={"area":{"shape":[2,120]}}on=0type=4delay=0.53effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":1.8,"atb":"Strength"}],"flags":0}]visuals={"fxs":[{"set":"Earth_Burst_Cone","props":{},"flags":16,"scale":1,"space":1},{"set":"SparksParticle_Add_Burst_Cone","props":{},"space":1,"flags":16}]}range=7on=1props={"status":{"ref":"Stun"}}duration=dur1type=1

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
    "size": 48,
    "x": 8,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "GA_Craft_Skill2",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Shockwave",
    "desc": "Heavily slams in a frontal cone, dealing ::dmg:: and stunning enemies for ::dur1::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Stun duration increased to ::dur1::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Damage dealt to enemies immune to crowd control effects increased by ::damage%::.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Shockwave.fbx",
    "startFrame": 0,
    "blend": 0.05
  },
  "cooldown": 25,
  "duration": 1,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "camShake": 10
      },
      "delay": 0.18
    },
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "type": 8,
      "delay": 0.2,
      "duration": 0.3,
      "range": 2
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "camShake": 30,
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Shockwave.fbx",
              "blend": 0,
              "startFrame": 17
            }
          }
        ]
      },
      "delay": 0.53
    },
    {
      "on": 13,
      "props": {
        "jump": {
          "height": 1,
          "ignoreCollisions": false
        }
      },
      "type": 21
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "delay": 0.53
    },
    {
      "props": {
        "area": {
          "shape": [
            2,
            120
          ]
        }
      },
      "on": 0,
      "type": 4,
      "delay": 0.53,
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 1.8,
              "atb": "Strength"
            }
          ],
          "flags": 0
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Earth_Burst_Cone",
            "props": {},
            "flags": 16,
            "scale": 1,
            "space": 1
          },
          {
            "set": "SparksParticle_Add_Burst_Cone",
            "props": {},
            "space": 1,
            "flags": 16
          }
        ]
      },
      "range": 7
    },
    {
      "on": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "duration": "dur1",
      "type": 1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 20,
      "shake": 8,
      "freeze": 4
    },
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "dur1": 4
        }
      }
    ]
  },
  "vars": {
    "dur1": 3,
    "damage": 0.5
  },
  "script": "function onDamageEval(dmg) {\n\tif (rank >= 3) {\n\t\tif (dmg.target.isCCImmune()) {\n\t\t\tdmg.dmgMult += vars.damage;\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "GA_Craft",
      "via_field": "skills"
    }
  ]
}