Home · skill · GA_Craft_Skill1

Charges your strike up to 3, then violently smashes the ground, dealing between 250% Strength and ::dmg3:: to nearby enemies and knocking them back depending on charge time.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
16
duration
1
steps
on=0props={"castFlags":16,"casting":{"holdSteps":3}}id=Casttype=3duration=3on=0props={}type=11visuals={"playAnims":[{"anim":{"file":"Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx","blend":0.05}}]}on=0props={}type=11visuals={"camShake":10,"fxs":[{"set":"Physical_Effect_Activate_Weapon","props":{},"space":0}],"playAnims":[{"anim":{"file":"Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx","blend":0,"startFrame":32,"speed":0.98}}]}cond={"castHoldStep":1}on=0props={}type=11visuals={"camShake":10,"fxs":[{"set":"Physical_Effect_Activate_Weapon","props":{},"space":0}],"playAnims":[{"anim":{"file":"Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx","blend":0,"startFrame":67,"speed":1}}]}cond={"castHoldStep":2}on=7props={}type=11visuals={"playAnims":[{"anim":{"file":"Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_End.fbx","blend":0,"startFrame":0}}]}delay=0on=7props={"move":{"direction":[0]}}type=8delay=0range=2duration=0.1on=7props={}type=11visuals={"fxs":[{"set":"Earth_AOE_Ground","props":{},"scale":1,"flags":16,"space":1},{"set":"Physical_AOE_FloorImpact","props":{},"scale":1,"space":1,"flags":16}],"camShake":30}delay=0.15range=5on=7props={"area":{"shape":[0]},"position":{"targetForwardOffset":3}}type=4delay=0.15range=5effects=[{"affinity":"Physical","sideEffects":{"knockBack":{"type":1,"pushForce":5,"knockUpForce":20}},"effect":0,"scaling":[{"ratio":2.5,"atb":"Strength"}],"flags":0}]cond={"castHoldStep":1}id=Hit1on=7props={"area":{"shape":[0]},"position":{"targetForwardOffset":3}}type=4delay=0.15range=5effects=[{"affinity":"Physical","sideEffects":{"knockBack":{"type":1,"pushForce":5,"knockUpForce":20}},"effect":0,"scaling":[{"ratio":4,"atb":"Strength"}],"flags":0}]cond={"castHoldStep":2}id=Hit2on=7props={"area":{"shape":[0]},"position":{"targetForwardOffset":3}}type=4delay=0.15range=5effects=[{"affinity":"Physical","sideEffects":{"knockBack":{"type":1,"pushForce":5,"knockUpForce":20}},"effect":0,"scaling":[{"ratio":6,"atb":"Strength"}],"flags":0}]cond={"castHoldStep":3}id=Hit3on=7props={}type=24duration=1

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "GA_Craft_Skill1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Rampage",
    "desc": "Charges your strike up to ::time::, then violently smashes the ground, dealing between ::dmg:: and ::dmg3:: to nearby enemies and knocking them back depending on charge time.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Cooldown reduced to ::cooldown::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Resets the cooldown of ::ref_name:: if this kills an enemy.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "GA_Craft_Skill2"
    }
  },
  "anim": {},
  "cooldown": 16,
  "duration": 1,
  "steps": [
    {
      "on": 0,
      "props": {
        "castFlags": 16,
        "casting": {
          "holdSteps": 3
        }
      },
      "id": "Cast",
      "type": 3,
      "duration": 3
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
              "blend": 0.05
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "camShake": 10,
        "fxs": [
          {
            "set": "Physical_Effect_Activate_Weapon",
            "props": {},
            "space": 0
          }
        ],
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
              "blend": 0,
              "startFrame": 32,
              "speed": 0.98
            }
          }
        ]
      },
      "cond": {
        "castHoldStep": 1
      }
    },
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "camShake": 10,
        "fxs": [
          {
            "set": "Physical_Effect_Activate_Weapon",
            "props": {},
            "space": 0
          }
        ],
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
              "blend": 0,
              "startFrame": 67,
              "speed": 1
            }
          }
        ]
      },
      "cond": {
        "castHoldStep": 2
      }
    },
    {
      "on": 7,
      "props": {},
      "type": 11,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_End.fbx",
              "blend": 0,
              "startFrame": 0
            }
          }
        ]
      },
      "delay": 0
    },
    {
      "on": 7,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0,
      "range": 2,
      "duration": 0.1
    },
    {
      "on": 7,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Earth_AOE_Ground",
            "props": {},
            "scale": 1,
            "flags": 16,
            "space": 1
          },
          {
            "set": "Physical_AOE_FloorImpact",
            "props": {},
            "scale": 1,
            "space": 1,
            "flags": 16
          }
        ],
        "camShake": 30
      },
      "delay": 0.15,
      "range": 5
    },
    {
      "on": 7,
      "props": {
        "area": {
          "shape": [
            0
          ]
        },
        "position": {
          "targetForwardOffset": 3
        }
      },
      "type": 4,
      "delay": 0.15,
      "range": 5,
      "effects": [
        {
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 5,
              "knockUpForce": 20
            }
          },
          "effect": 0,
          "scaling": [
            {
              "ratio": 2.5,
              "atb": "Strength"
            }
          ],
          "flags": 0
        }
      ],
      "cond": {
        "castHoldStep": 1
      },
      "id": "Hit1"
    },
    {
      "on": 7,
      "props": {
        "area": {
          "shape": [
            0
          ]
        },
        "position": {
          "targetForwardOffset": 3
        }
      },
      "type": 4,
      "delay": 0.15,
      "range": 5,
      "effects": [
        {
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 5,
              "knockUpForce": 20
            }
          },
          "effect": 0,
          "scaling": [
            {
              "ratio": 4,
              "atb": "Strength"
            }
          ],
          "flags": 0
        }
      ],
      "cond": {
        "castHoldStep": 2
      },
      "id": "Hit2"
    },
    {
      "on": 7,
      "props": {
        "area": {
          "shape": [
            0
          ]
        },
        "position": {
          "targetForwardOffset": 3
        }
      },
      "type": 4,
      "delay": 0.15,
      "range": 5,
      "effects": [
        {
          "affinity": "Physical",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 5,
              "knockUpForce": 20
            }
          },
          "effect": 0,
          "scaling": [
            {
              "ratio": 6,
              "atb": "Strength"
            }
          ],
          "flags": 0
        }
      ],
      "cond": {
        "castHoldStep": 3
      },
      "id": "Hit3"
    },
    {
      "on": 7,
      "props": {},
      "type": 24,
      "duration": 1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 50,
      "shake": 8,
      "freeze": 4
    },
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "cooldown": 12
        }
      }
    ]
  },
  "vars": {
    "time": 3
  },
  "script": "function onKill(dmg) {\n\tif( rank >= 3 && dmg.skillId == Skill.GA_Craft_Skill1  ) {\n\t\tresetCooldown(Skill.GA_Craft_Skill2);\n\t}\n}\n\nfunction onStep(step) {\n\tif (step.kind == Steps.Hit1 || step.kind == Steps.Hit2 || step.kind == Steps.Hit3) {\n\t\tconsumeCooldown();\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "GA_Craft",
      "via_field": "skills"
    }
  ]
}