Home · skill · Fists_WaterUppercut_S1
Properties
- status
- Bug
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 22
- duration
- 0.75
- steps
Referenced by
item (1)
Raw data
{
"status": "Bug",
"gfx": {
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"x": 6,
"y": 0,
"width": 2,
"height": 2
},
"id": "Fists_WaterUppercut_S1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Tide Rising Uppercut",
"desc": "Unleashes an upward surge of water, dealing ::dmg:: to all nearby enemies.\n\nUsing a [Skill] increases the damage of your next ::name:: by ::var2%::, stacking up to ::ref_stacks:: times.",
"refs": {
"ref": "Fists_WaterUppercut_S3"
},
"rankDescs": [
{
"rank": 2,
"desc": "Cooldown reduced to ::cooldown::.",
"flags": 1
},
{
"rank": 3,
"desc": "Stuns slowed enemies for ::dur1::.",
"flags": 0
}
]
},
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
"blend": 0.05,
"startFrame": 2,
"speed": 0.8
},
"cooldown": 22,
"duration": 0.75,
"steps": [
{
"on": 0,
"props": {
"move": {
"direction": [
0
],
"inputDirection": {
"relation": 0,
"mode": 1
},
"dashSmoothing": 4
}
},
"type": 8,
"duration": 0.2,
"range": 3,
"delay": 0.15
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
"blend": 0.01,
"startFrame": 7
}
}
],
"camShake": 70
},
"props": {},
"type": 11,
"delay": 0.2,
"duration": 0.7,
"range": ""
},
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Water_AOE_FloorImpact",
"space": 0,
"props": {},
"flags": 16
}
],
"hitFx": "PH_Hit_Skill"
},
"props": {},
"effects": [
{
"affinity": "Magic",
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 20
}
},
"effect": 0,
"scaling": [
{
"ratio": 0.6,
"atb": "Dexterity"
},
{
"ratio": 0.6,
"atb": "Intellect"
}
],
"baseVal": 0,
"flags": 0
}
],
"type": 4,
"range": 3,
"delay": 0.15,
"duration": "\n"
},
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Land_Generic",
"space": 1,
"props": {},
"scale": 1.2
}
]
},
"props": {},
"type": 11,
"delay": 0.75
}
],
"flags": [],
"mastery": [],
"props": {
"hit": {
"camShake": 12
},
"rankOverride": [
{
"minRank": 2,
"props": {
"cooldown": 18
}
}
]
},
"vars": {
"var1": 1,
"dur1": 3,
"var2": 0.5
},
"script": "function onDamage(hit) {\n\tremoveStatus(owner, Skill.Fists_WaterUppercut_S3);\n\n\tif( rank >= 3 && hit.target.hasStatusType(StatusType.Slow) ) {\n\t\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\thit.dmgMult += getStatusCount(owner, Skill.Fists_WaterUppercut_S3)*vars.var2;\n}\n\nfunction onSkillProc(ctx) {\n\tif( ctx.isSkill && ctx.skill.kind != Skill.Fists_WaterUppercut_S1 ) {\n\t\taddStatus(owner, Skill.Fists_WaterUppercut_S3);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Fists_WaterUppecut",
"via_field": "skills"
}
]
}