Home · skill · Fists_WaterUppercut_S1

Unleashes an upward surge of water, dealing 60% Dexterity + 60% Intellect to all nearby enemies.

Using a Skill increases the damage of your next Tide Rising Uppercut by 50%, stacking up to 10 times.

Properties

status
Bug
type
Weapon Skill
nature
Ability
cooldown
22
duration
0.75
steps
on=0props={"move":{"direction":[0],"inputDirection":{"relation":0,"mode":1},"dashSmoothing":4}}type=8duration=0.2range=3delay=0.15on=0visuals={"playAnims":[{"anim":{"file":"Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx","blend":0.01,"startFrame":7}}],"camShake":70}props={}type=11delay=0.2duration=0.7range=on=0visuals={"fxs":[{"set":"Water_AOE_FloorImpact","space":0,"props":{},"flags":16}],"hitFx":"PH_Hit_Skill"}props={}effects=[{"affinity":"Magic","sideEffects":{"knockBack":{"type":1,"knockUpForce":20}},"effect":0,"scaling":[{"ratio":0.6,"atb":"Dexterity"},{"ratio":0.6,"atb":"Intellect"}],"baseVal":0,"flags":0}]type=4range=3delay=0.15duration= on=0visuals={"fxs":[{"set":"Land_Generic","space":1,"props":{},"scale":1.2}]}props={}type=11delay=0.75

Referenced by

Raw data
{
  "status": "Bug",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Fists_96PX.png",
    "size": 48,
    "x": 6,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Fists_WaterUppercut_S1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Tide Rising Uppercut",
    "desc": "Unleashes an upward surge of water, dealing ::dmg:: to all nearby enemies.\n\nUsing a [Skill] increases the damage of your next ::name:: by ::var2%::, stacking up to ::ref_stacks:: times.",
    "refs": {
      "ref": "Fists_WaterUppercut_S3"
    },
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Cooldown reduced to ::cooldown::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Stuns slowed enemies for ::dur1::.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
    "blend": 0.05,
    "startFrame": 2,
    "speed": 0.8
  },
  "cooldown": 22,
  "duration": 0.75,
  "steps": [
    {
      "on": 0,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "inputDirection": {
            "relation": 0,
            "mode": 1
          },
          "dashSmoothing": 4
        }
      },
      "type": 8,
      "duration": 0.2,
      "range": 3,
      "delay": 0.15
    },
    {
      "on": 0,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
              "blend": 0.01,
              "startFrame": 7
            }
          }
        ],
        "camShake": 70
      },
      "props": {},
      "type": 11,
      "delay": 0.2,
      "duration": 0.7,
      "range": ""
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Water_AOE_FloorImpact",
            "space": 0,
            "props": {},
            "flags": 16
          }
        ],
        "hitFx": "PH_Hit_Skill"
      },
      "props": {},
      "effects": [
        {
          "affinity": "Magic",
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "knockUpForce": 20
            }
          },
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.6,
              "atb": "Dexterity"
            },
            {
              "ratio": 0.6,
              "atb": "Intellect"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ],
      "type": 4,
      "range": 3,
      "delay": 0.15,
      "duration": "\n"
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Land_Generic",
            "space": 1,
            "props": {},
            "scale": 1.2
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.75
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 12
    },
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "cooldown": 18
        }
      }
    ]
  },
  "vars": {
    "var1": 1,
    "dur1": 3,
    "var2": 0.5
  },
  "script": "function onDamage(hit) {\n\tremoveStatus(owner, Skill.Fists_WaterUppercut_S3);\n\n\tif( rank >= 3 && hit.target.hasStatusType(StatusType.Slow) ) {\n\t\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\thit.dmgMult += getStatusCount(owner, Skill.Fists_WaterUppercut_S3)*vars.var2;\n}\n\nfunction onSkillProc(ctx) {\n\tif( ctx.isSkill && ctx.skill.kind != Skill.Fists_WaterUppercut_S1 ) {\n\t\taddStatus(owner, Skill.Fists_WaterUppercut_S3);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Fists_WaterUppecut",
      "via_field": "skills"
    }
  ]
}