Home · skill · Fists_WaterUppercut_P

Erupts water, dealing 20% Intellect + 26% Intellect to nearby enemies when using a Final Combo Attack or Weapon Skill different from the last action.

Properties

status
Done
type
WeaponPassive
nature
Passive
steps
on=13props={}type=4effects=[{"effect":0,"scaling":[{"ratio":0.2,"atb":"Intellect","conds":{"maxRank":1}},{"ratio":0.26,"atb":"Intellect","conds":{"minRank":2}}],"affinity":"Magic","flags":0}]visuals={"fxs":[{"set":"Water_AOE_FloorImpact","space":1,"props":{},"flags":0}]}delay=0.1range=5id=Eruptionon=0props={}

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Fists_96PX.png",
    "size": 48,
    "x": 10,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Fists_WaterUppercut_P",
  "type": "WeaponPassive",
  "nature": "Passive",
  "texts": {
    "desc": "Erupts water, dealing ::dmg:: to nearby enemies when using a [ComboAttack] or [WeaponSkill] different from the last action.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Damage increased by ::var1%::.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Slows enemies by ::ref2_val1%:: for ::ref2_dur::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Fists_WaterUppercut_P_Status",
      "ref2": "Fists_WaterUppercut_P_Status_Slow"
    },
    "name": "Going With the Flow"
  },
  "anim": {},
  "steps": [
    {
      "on": 13,
      "props": {},
      "type": 4,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.2,
              "atb": "Intellect",
              "conds": {
                "maxRank": 1
              }
            },
            {
              "ratio": 0.26,
              "atb": "Intellect",
              "conds": {
                "minRank": 2
              }
            }
          ],
          "affinity": "Magic",
          "flags": 0
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Water_AOE_FloorImpact",
            "space": 1,
            "props": {},
            "flags": 0
          }
        ]
      },
      "delay": 0.1,
      "range": 5,
      "id": "Eruption"
    },
    {
      "on": 0,
      "props": {}
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {},
  "vars": {
    "var1": 0.3
  },
  "script": "var lastSkillProc = null;\n\nfunction onInflictDamage(dmg) {\n\tvar s = dmg.skill;\n\tif( s != null && dmg.isFirstHit && lastSkillProc != s.kind && isSkillCompatible(s) ) {\n\t\tplayStep(Steps.Eruption);\n\t\tlastSkillProc = s.kind;\n\t}\n}\n\nfunction isSkillCompatible(s) {\n\tif(s == null || s.isPassive())\n\t\treturn false;\n\treturn s.isWeaponSkill() || s.isFinalAttack();\n}\n\nfunction onHit(hit) {\n\tif( rank >= 2 ) {\n\t\taddStatus(hit.target, Skill.Fists_WaterUppercut_P_Status_Slow);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Fists_WaterUppecut",
      "via_field": "skills"
    }
  ]
}