Home · skill · Fists_LightMonk_Skill2_Status
Properties
- status
- QA
- nature
- Status
- duration
- 1
- steps
- flags
Raw data
{
"status": "QA",
"gfx": {
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"x": 16,
"y": 0,
"width": 2,
"height": 2
},
"id": "Fists_LightMonk_Skill2_Status",
"nature": "Status",
"texts": {},
"anim": {},
"duration": 1,
"steps": [
{
"on": 0,
"props": {
"loop": {
"tick": 0.05,
"flags": 4
},
"position": {
"origin": 0
},
"canRepeat": true,
"area": {
"follow": 2,
"targetCooldown": 5
}
},
"type": 4,
"range": 3,
"duration": -1,
"id": "Area"
},
{
"on": 13,
"props": {},
"id": "Knockback",
"type": 6,
"effects": [
{
"effect": 0,
"scaling": [],
"flags": 0,
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 30,
"pushForce": 0,
"ignoreCollisionsTime": 1
}
}
}
]
}
],
"flags": [
"Hidden"
],
"mastery": [],
"props": {},
"vars": {},
"script": "function onHit(hit) {\n\tif (hit.target != status.owner && hit.stepId == Steps.Area) {\n\t\tplayStep(Steps.Knockback, hit.target);\n\t}\n}"
}