Home · skill · Daggers_DuplicatePoison_Skill1
Properties
- status
- Done
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 24
- duration
- 0.68
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"x": 10,
"y": 0,
"width": 2,
"height": 2
},
"id": "Daggers_DuplicatePoison_Skill1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Gaping Wound",
"desc": "Mutilates an enemy, dealing ::dmg:: and opening a gaping wound, causing them to bleed for ::ref_dmg:: over ::ref_duration::.",
"rankDescs": [
{
"rank": 2,
"desc": "Cooldown reduced to ::cooldown::.",
"flags": 1
},
{
"rank": 3,
"desc": "Has a ::chance:: chance to deal an additional ::dmg2:: each time you apply or refresh a periodic effect to an enemy affected by ::ref_name::.",
"flags": 0
}
],
"refs": {
"ref": "Daggers_DuplicatePoison_Skill1_Status"
}
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx",
"startFrame": 0,
"blend": 0.1
},
"cooldown": 24,
"duration": 0.68,
"steps": [
{
"props": {
"move": {
"flags": 8,
"direction": [
0
]
}
},
"on": 0,
"type": 8,
"duration": 0.1,
"range": 2,
"delay": 0
},
{
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1
}
},
"on": 0,
"type": 8,
"delay": 0.29,
"duration": 0.2,
"range": 1
},
{
"on": 0,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 0
}
},
"type": 8,
"delay": 0.51,
"duration": 0.3,
"range": 1
},
{
"props": {},
"on": 0,
"type": 14,
"duration": 0.6
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"speed": 1,
"blend": 0,
"startFrame": 10,
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx"
}
}
]
},
"props": {},
"type": 11,
"delay": 0.32
},
{
"props": {
"area": {
"shape": [
1,
3
]
},
"hitCount": 1
},
"on": 0,
"type": 4,
"range": 3,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 1,
"atb": "Dexterity"
}
],
"flags": 0
}
],
"delay": 0.32
},
{
"on": 8,
"props": {
"area": {
"shape": [
1,
3
]
},
"hitCount": 1
},
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.35,
"atb": "Dexterity"
}
],
"flags": 0
}
],
"type": 4,
"delay": 0.53,
"range": 3
},
{
"props": {
"canRepeat": false,
"status": {
"ref": "Daggers_DuplicatePoison_Skill1_Status"
}
},
"on": 1,
"type": 1
},
{
"on": 13,
"props": {},
"id": "BonusDamage",
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.2,
"atb": "Dexterity"
}
],
"flags": 0,
"affinity": "Magic"
}
],
"type": 6
}
],
"flags": [],
"mastery": [],
"props": {
"interruptStyle": 0,
"rankOverride": [
{
"minRank": 2,
"props": {
"cooldown": 18
}
}
],
"hit": {
"camShake": 15,
"freeze": 0.5,
"shake": 10
}
},
"vars": {
"chance": 0.5
},
"script": "function onInflictStatusEval(ctx) {\n\tif (rank >= 3) {\n\t\tif (ctx.status.isDoT() && ctx.target.hasStatus(Skill.Daggers_DuplicatePoison_Skill1_Status) && checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.BonusDamage, ctx.target);\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Daggers_DuplicatePoison",
"via_field": "skills"
}
]
}