Home · skill · DM_Multispin_Skill1
Properties
- status
- QA
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 10
- duration
- 0.55
- steps
Referenced by
item (1)
Raw data
{
"status": "QA",
"gfx": {
"file": "UI/icons/atlas_weapon_Dual_Mace_96px.png",
"size": 48,
"x": 4,
"y": 0,
"width": 2,
"height": 2
},
"id": "DM_Multispin_Skill1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Zealous Spins",
"desc": "Spins foward, dealing ::dmg:: to enemies thrice on your path. If an enemy is hit, you can recast it within ::time::.",
"rankDescs": [
{
"rank": 2,
"desc": "Damage increased by ::damage%::.",
"flags": 1
},
{
"rank": 3,
"desc": "The second cast reduces the [Armor] of enemies by ::ref_val1%:: for ::ref_duration::.",
"flags": 0
}
],
"refs": {
"ref": "DM_Multispin_Skill1_Status"
}
},
"anim": {
"file": "Anim/Human/Dual/Skill/Anim_Human_Dual_SpinThrough.fbx",
"blend": 0.1,
"startFrame": 13
},
"cooldown": 10,
"duration": 0.55,
"steps": [
{
"on": 0,
"props": {},
"type": 11,
"visuals": {
"fxs": [
{
"set": "Jump_Generic",
"props": {},
"scale": 1.5,
"space": 1
}
]
},
"delay": 0,
"duration": 0
},
{
"on": 0,
"props": {},
"type": 14,
"duration": 0.13
},
{
"on": 0,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1,
"flags": 1
}
},
"type": 8,
"delay": 0.03,
"duration": 0.5,
"range": 3.5,
"id": "Start"
},
{
"on": 0,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1,
"flags": 1
}
},
"type": 8,
"delay": 0.18,
"duration": 0.3,
"range": 1.5
},
{
"on": 0,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1,
"flags": 1
}
},
"type": 8,
"delay": 0.33,
"duration": 0.3,
"range": 2.5
},
{
"on": 0,
"props": {},
"type": 4,
"delay": 0.13,
"range": 4,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.075,
"atb": "Strength",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.075,
"atb": "Dexterity",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.08625,
"atb": "Strength",
"conds": {
"minRank": 2
}
},
{
"ratio": 0.08625,
"atb": "Dexterity",
"conds": {
"minRank": 2
}
}
],
"flags": 0
}
]
},
{
"on": 0,
"props": {},
"type": 4,
"delay": 0.25,
"range": 4,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.075,
"atb": "Strength",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.075,
"atb": "Dexterity",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.08625,
"atb": "Strength",
"conds": {
"minRank": 2
}
},
{
"ratio": 0.08625,
"atb": "Dexterity",
"conds": {
"minRank": 2
}
}
],
"flags": 0
}
]
},
{
"on": 0,
"props": {},
"type": 4,
"delay": 0.38,
"range": 4,
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.075,
"atb": "Strength",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.075,
"atb": "Dexterity",
"conds": {
"maxRank": 1
}
},
{
"ratio": 0.08625,
"atb": "Strength",
"conds": {
"minRank": 2
}
},
{
"ratio": 0.08625,
"atb": "Dexterity",
"conds": {
"minRank": 2
}
}
],
"flags": 0
}
]
},
{
"on": 0,
"props": {},
"type": 11,
"visuals": {
"fxs": [
{
"set": "Land_Generic",
"props": {},
"scale": 2,
"space": 1
}
]
},
"delay": 0.48,
"duration": 0
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"dur1": 1,
"damage": 0.15,
"time": 3
},
"script": "var lastHitTime = 0.;\nvar recasting = false;\n\nfunction onHit(hit) {\n\tstampRecast();\n\tif (rank >= 3 && recasting) {\n\t\taddStatus(hit.target, Skill.DM_Multispin_Skill1_Status);\n\t}\n}\n\nfunction onClientHit(hit) {\n\tstampRecast();\n}\n\nfunction stampRecast() {\n\tif (recasting) {\n\t\tlastHitTime = -1;\n\t} else {\n\t\tlastHitTime = time.now;\n\t}\n}\n\nfunction onStep(step) {\n\tcheckRecast(step.kind);\n}\n\nfunction onClientStep(step) {\n\tcheckRecast(step.kind);\n}\n\nfunction checkRecast(kind) {\n\tif (kind == Steps.Start) {\n\t\tif (canRecast()) {\n\t\t\trecasting = true;\n\t\t} else {\n\t\t\trecasting = false;\n\t\t}\n\t}\n}\n\nfunction canRecast() {\n\treturn time.now - lastHitTime < vars.time;\n}\n\nfunction shouldHighlightSkill() {\n\treturn canRecast();\n}\n\nfunction checkForceRecast() {\n\treturn canRecast();\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "DM_Multispin",
"via_field": "skills"
}
]
}