Home · skill · DA_Water_Skill2
Properties
- status
- Done
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 10
- duration
- 0.4
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96,
"x": 2,
"y": 0
},
"id": "DA_Water_Skill2",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Groundswell Strike",
"desc": "Deals ::dmg:: to nearby enemies.\nAll your [Attack]s reduce the cooldown by ::time::.",
"rankDescs": [
{
"rank": 2,
"desc": "Ignores [Armor].",
"flags": 0
},
{
"rank": 3,
"desc": "If this kills an enemy, [Heal] for ::var1%:: of [Damage] dealt.",
"flags": 0
}
]
},
"anim": {
"file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx",
"startFrame": 0,
"speed": 1.4,
"blend": 0.1
},
"cooldown": 10,
"duration": 0.4,
"steps": [
{
"props": {},
"on": 0,
"type": 9,
"duration": 0.2,
"range": 9
},
{
"on": 0,
"type": 8,
"duration": 0.2,
"range": 2,
"props": {
"move": {
"direction": [
0
]
}
},
"delay": 0
},
{
"on": 0,
"props": {
"move": {
"direction": [
0
]
}
},
"type": 8,
"delay": 0.1,
"duration": 0.3,
"range": 2
},
{
"on": 0,
"visuals": {
"playAnims": [
{
"anim": {
"speed": 1,
"blend": 0,
"startFrame": 17,
"file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx"
}
}
]
},
"props": {},
"type": 11,
"delay": 0.29
},
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Water_AOE_FloorImpact",
"space": 1,
"props": {},
"flags": 16,
"attachName": ""
}
]
},
"props": {
"directionalOffset": {
"x": 2
},
"position": {
"directionalOffset": {
"x": 2
}
}
},
"effects": [
{
"affinity": "Physical",
"effect": 0,
"scaling": [
{
"ratio": 0.475,
"atb": "Strength"
},
{
"ratio": 0.475,
"atb": "Dexterity"
}
],
"baseVal": 0,
"flags": 0
}
],
"type": 4,
"delay": 0.3,
"range": 5
}
],
"flags": [],
"mastery": [],
"props": {
"hit": {
"camShake": 25,
"freeze": 3,
"shake": 10
}
},
"vars": {
"var1": 0.3,
"time": 1.5
},
"script": "function onInflictDamage(dmg) {\n\tif( dmg.isFirstHit && dmg.isBaseAttack)\n\t\treduceCooldown(Skill.DA_Water_Skill2, vars.time);\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 2 )\n\t\thit.ignoreResistance = true;\n}\n\nfunction onKill(dmg) {\n\tif(rank >= 3 && dmg.skillId == Skill.DA_Water_Skill2 ) {\n\t\tvar dmg = dmg.amount;\n\t\tvar amount = dmg * vars.var1;\n\t\tapplyHeal(owner, amount);\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "DA_Water",
"via_field": "skills"
}
]
}