Home · skill · DA_Water_Skill1_Status

All your Attack have a 0.3 chance to blast 15% Strength + 15% Dexterity.

Properties

status
Done
nature
Status
duration
8
steps
on=0visuals={"fxs":[{"set":"Water_Aura","space":0,"props":{},"flags":8}]}props={}type=11duration=-1on=13props={"position":{"origin":1},"flags":1}id=Attacktype=0effects=[{"effect":0,"scaling":[{"ratio":0.15,"atb":"Strength"},{"ratio":0.15,"atb":"Dexterity"}],"affinity":"Physical","flags":0}]delay=0.1visuals={"hitFx":"Hit_Water_Big"}
Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
    "size": 96,
    "x": 3,
    "y": 0
  },
  "id": "DA_Water_Skill1_Status",
  "nature": "Status",
  "texts": {
    "name": "Abyssal Fury",
    "desc": "All your [Attack] have a ::chance:: chance to blast ::dmg::."
  },
  "anim": {},
  "duration": 8,
  "steps": [
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Water_Aura",
            "space": 0,
            "props": {},
            "flags": 8
          }
        ]
      },
      "props": {},
      "type": 11,
      "duration": -1
    },
    {
      "on": 13,
      "props": {
        "position": {
          "origin": 1
        },
        "flags": 1
      },
      "id": "Attack",
      "type": 0,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.15,
              "atb": "Strength"
            },
            {
              "ratio": 0.15,
              "atb": "Dexterity"
            }
          ],
          "affinity": "Physical",
          "flags": 0
        }
      ],
      "delay": 0.1,
      "visuals": {
        "hitFx": "Hit_Water_Big"
      }
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    },
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "chance": 0.4
        }
      },
      {
        "minRank": 2,
        "props": {
          "duration": 10
        }
      }
    ]
  },
  "vars": {
    "chance": 0.3
  },
  "script": "function onInflictHit(hit) {\n\tif( hit.isBaseAttack) {\n\t\tif(checkProba(vars.chance) && hit.skillId != skill.kind) {\n\t\t\tplayStep(Steps.Attack, hit.target);\n\t\t}\n\t}\n}\n\nfunction onStart(ctx) {\n\tif (getSkillRank(Skill.DA_Water_Skill1) >= 3) {\n\t\taddStatus(owner, Skill.DA_Water_Skill1_StatusShield);\n\t}\n}"
}