Home · skill · DA_Water_Skill1_Status
Properties
- status
- Done
- nature
- Status
- duration
- 8
- steps
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96,
"x": 3,
"y": 0
},
"id": "DA_Water_Skill1_Status",
"nature": "Status",
"texts": {
"name": "Abyssal Fury",
"desc": "All your [Attack] have a ::chance:: chance to blast ::dmg::."
},
"anim": {},
"duration": 8,
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Water_Aura",
"space": 0,
"props": {},
"flags": 8
}
]
},
"props": {},
"type": 11,
"duration": -1
},
{
"on": 13,
"props": {
"position": {
"origin": 1
},
"flags": 1
},
"id": "Attack",
"type": 0,
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.15,
"atb": "Strength"
},
{
"ratio": 0.15,
"atb": "Dexterity"
}
],
"affinity": "Physical",
"flags": 0
}
],
"delay": 0.1,
"visuals": {
"hitFx": "Hit_Water_Big"
}
}
],
"flags": [],
"mastery": [],
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
},
"rankOverride": [
{
"minRank": 2,
"vars": {
"chance": 0.4
}
},
{
"minRank": 2,
"props": {
"duration": 10
}
}
]
},
"vars": {
"chance": 0.3
},
"script": "function onInflictHit(hit) {\n\tif( hit.isBaseAttack) {\n\t\tif(checkProba(vars.chance) && hit.skillId != skill.kind) {\n\t\t\tplayStep(Steps.Attack, hit.target);\n\t\t}\n\t}\n}\n\nfunction onStart(ctx) {\n\tif (getSkillRank(Skill.DA_Water_Skill1) >= 3) {\n\t\taddStatus(owner, Skill.DA_Water_Skill1_StatusShield);\n\t}\n}"
}