Home · skill · DA_Water_Skill1
Properties
- status
- Done
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 20
- duration
- 0.4
- steps
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96,
"x": 3,
"y": 0
},
"id": "DA_Water_Skill1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"name": "Abyssal Fury",
"desc": "Imbues your weapons with tide power for ::ref_dur::, giving all your [Attack]s a ::ref_chance:: chance to blast ::ref_dmg::.\nBlasted damage is considered as an [Attack].",
"rankDescs": [
{
"rank": 2,
"desc": "Chance to blast damage increased to ::ref_chance:: and duration to ::ref_dur::.",
"flags": 1
},
{
"rank": 3,
"desc": "Grants you a [Shield] equal to ::ref2_var1%:: of your missing [Health].",
"flags": 0
}
],
"refs": {
"ref": "DA_Water_Skill1_Status",
"ref2": "DA_Water_Skill1_StatusShield"
}
},
"anim": {
"blend": 0.05,
"startFrame": 2,
"ref": "WarCry"
},
"cooldown": 20,
"duration": 0.4,
"steps": [
{
"on": 0,
"props": {},
"type": 4,
"range": 4,
"effects": [
{
"effect": 0,
"scaling": [],
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 5,
"pushForce": 10
}
},
"flags": 0
}
],
"visuals": {
"fxs": [
{
"set": "Water_AOE_Unit",
"space": 1,
"props": {},
"flags": 16,
"attachName": ""
}
]
},
"delay": 0.2
},
{
"type": 11,
"on": 0,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"startFrame": 10,
"speed": 1,
"blend": 0,
"ref": "WarCry"
}
}
]
},
"delay": 0.2
},
{
"on": 0,
"props": {
"status": {
"ref": "DA_Water_Skill1_Status",
"target": 0
}
},
"type": 1,
"range": 100,
"visuals": {
"fxs": [
{
"set": "Water_Cry",
"space": 0,
"props": {},
"attachName": "Socket_Head",
"scale": 1
}
],
"camShake": 30
},
"delay": 0.2
}
],
"flags": [],
"mastery": [],
"props": {},
"vars": {},
"script": "",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "DA_Water",
"via_field": "skills"
}
]
}