Home · skill · DA_Water_Passive
Properties
- status
- Done
- type
- WeaponPassive
- nature
- Passive
Referenced by
item (1)
Raw data
{
"status": "Done",
"gfx": {
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96,
"x": 4,
"y": 1
},
"id": "DA_Water_Passive",
"type": "WeaponPassive",
"nature": "Passive",
"texts": {
"name": "Tide Warlord",
"desc": "Your [PhysicalMastery] is increased by ::ref_val%:: while fighting under ::var1%:: [Health].",
"rankDescs": [
{
"rank": 2,
"desc": "Increases your [MoveSpeedFactor] by the same amount.",
"flags": 0
},
{
"rank": 3,
"desc": "When you fall below ::var2%:: [Health], gain the effects of ::ref2_name:: (::ref3_dur:: cooldown).",
"flags": 0
}
],
"refs": {
"ref": "DA_Water_Passive_Status",
"ref2": "DA_Water_Skill1",
"ref3": "DA_Water_Passive_Status_R3"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {},
"vars": {
"var1": 0.5,
"var2": 0.35
},
"script": "function onReceiveDamage(dmg) {\n\tsetStatus(owner, Skill.DA_Water_Passive_Status, owner.isInCombat && owner.healthRatio < vars.var1 ? 1 : 0);\n\tif(rank >= 3) {\n\t\tif(owner.isInCombat && owner.healthRatio < vars.var2 && !hasStatus(owner, Skill.DA_Water_Passive_Status_R3)) {\n\t\t\taddStatus(owner, Skill.DA_Water_Skill1_Status);\n\t\t\taddStatus(owner, Skill.DA_Water_Passive_Status_R3);\n\t\t}\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "DA_Water",
"via_field": "skills"
}
]
}