Home · skill · CrimMastiff_ChaseDown
Properties
- status
- Bug
- type
- Skill
- nature
- Ability
- cooldown
- 15
- duration
- 1
- steps
Referenced by
unit (1)
Raw data
{
"status": "Bug",
"id": "CrimMastiff_ChaseDown",
"type": "Skill",
"nature": "Ability",
"texts": {},
"anim": {
"ref": "Cast"
},
"cooldown": 15,
"duration": 1,
"steps": [
{
"on": 0,
"visuals": {
"fxs": [
{
"set": "Boss_HuntDown_Hunting",
"space": 0,
"props": {
"offset": {
"x": 0,
"y": 0.1,
"z": 0.02,
"height": 0
}
},
"flags": 8,
"attachName": "B_Eye_L",
"scale": 0.3
},
{
"set": "Boss_HuntDown_Hunting",
"props": {
"offset": {
"x": 0,
"y": -0.1,
"z": -0.02,
"height": 0
}
},
"scale": 0.3,
"attachName": "B_Eye_R",
"space": 0,
"flags": 8
}
]
},
"props": {},
"type": 11,
"duration": -1
},
{
"on": 0,
"props": {
"rotation": {
"direction": 1
}
},
"type": 13,
"duration": 2
},
{
"on": 0,
"props": {
"castFlags": 4
},
"type": 3,
"duration": 4,
"delay": 1
},
{
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Run",
"loop": true
}
}
]
},
"props": {
"rotation": {
"limiter": 90,
"direction": 1
}
},
"on": 0,
"type": 13,
"duration": 5,
"delay": 1
},
{
"on": 0,
"props": {
"move": {
"flags": 11,
"dashSmoothing": 3,
"direction": [
0
]
}
},
"type": 8,
"duration": 5,
"range": 60,
"delay": 1
},
{
"on": 0,
"props": {
"area": {
"shape": [
2,
100
],
"targetCooldown": 1,
"follow": 1
},
"loop": {
"tick": 0.1,
"flags": 0
}
},
"id": "Loop",
"type": 4,
"duration": 5,
"range": 4,
"delay": 1,
"effects": [
{
"effect": 0,
"affinity": "Physical",
"alignment": 4,
"scaling": [
{
"ratio": 1.5,
"atb": "FoePower"
}
],
"flags": 0
}
]
},
{
"on": 1,
"props": {
"startSteps": [
{
"step": "HitStop",
"force": false
}
],
"status": {
"ref": "Stun"
}
},
"type": 1,
"duration": 1,
"id": "Hit",
"range": 6,
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Attack",
"startFrame": 41,
"blend": 0.15
}
}
]
}
},
{
"on": 13,
"props": {},
"id": "HitStop",
"type": 10,
"delay": 0.8
}
],
"aiProps": {
"castMaxRange": 25,
"minTimeInCombat": 5,
"targetProfile": [
0
]
},
"flags": [],
"mastery": [],
"props": {},
"vars": {},
"script": "var target: ent.GameObject;\nfunction onStart(ctx) {\n if(isServer) {\n target = aimTarget;\n owner.target = target;\n addStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n }\n}\n\nfunction onStop(ctx) {\n if(isServer) {\n removeStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n }\n}",
"_xrefs": [
{
"from_sheet": "unit",
"from_id": "Dog_Z1D_Crimson",
"via_field": "skills"
}
]
}