Home · skill · Crescent_FlowerSpiral_Skill_1
Spins to deal 18% Dexterity + 18% Faith to nearby enemies. Consumes all stacks of Psychoactive Petal to spin additional times.
During combat, generates a stack of Psychoactive Petal every 4 and after every Final Combo Attack, stacking up to 6 times.
During combat, generates a stack of Psychoactive Petal every 4 and after every Final Combo Attack, stacking up to 6 times.
Properties
- status
- WIP
- type
- Weapon Skill
- nature
- Ability
- cooldown
- 12
- steps
- flags
Referenced by
item (1)
Raw data
{
"status": "WIP",
"gfx": {
"file": "UI/icons/atlas_weapon_Crescent_96PX.png",
"size": 48,
"x": 4,
"y": 0,
"width": 2,
"height": 2
},
"id": "Crescent_FlowerSpiral_Skill_1",
"type": "WeaponSkill",
"nature": "Ability",
"texts": {
"desc": "Spins to deal ::dmg:: to nearby enemies. Consumes all stacks of ::ref_name:: to spin additional times.\n\nDuring combat, generates a stack of ::ref_name:: every ::time:: and after every [ComboAttack], stacking up to ::ref_stacks:: times.",
"name": "Flower Spiral",
"rankDescs": [
{
"rank": 2,
"desc": "Generates a stack every ::time::.",
"flags": 1
},
{
"rank": 3,
"desc": "Triggers the effects of ::ref2_name::.",
"flags": 0
}
],
"refs": {
"ref": "Crescent_FlowerSpiral_Skill_1_Charge",
"ref2": "Crescent_FlowerSpiral_Passive"
}
},
"anim": {
"file": "Anim/Human/Crescent/Skill/Anim_Human_Crescent_SpiralFast.fbx",
"blend": 0
},
"cooldown": 12,
"steps": [
{
"on": 13,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Crescent/Skill/Anim_Human_Crescent_SpiralEnd.fbx",
"blend": 0,
"startFrame": 0
}
}
]
},
"props": {
"startSteps": [
{
"step": "BaseArea",
"force": false
}
]
},
"type": 11,
"delay": 0.05,
"range": 4,
"id": "StartBaseArea"
},
{
"on": 13,
"visuals": {
"fxs": [
{
"set": "HoneyFlower_QuickSpin",
"space": 0,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0.65,
"height": 0.5
}
}
}
]
},
"props": {},
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.18,
"atb": "Dexterity"
},
{
"ratio": 0.18,
"atb": "Faith"
}
],
"affinity": "Magic",
"flags": 0
}
],
"type": 4,
"range": 4,
"id": "BaseArea",
"delay": 0.05
},
{
"on": 13,
"props": {
"canRepeat": true
},
"effects": [
{
"effect": 0,
"scaling": [
{
"ratio": 0.18,
"atb": "Dexterity"
},
{
"ratio": 0.18,
"atb": "Faith"
}
],
"affinity": "Magic",
"flags": 0
}
],
"id": "AdditionalArea",
"type": 4,
"range": 4,
"delay": 0.1
},
{
"on": 13,
"props": {},
"id": "StopStep",
"delay": 0.8,
"type": 10
}
],
"flags": [
"RequireStop"
],
"mastery": [],
"props": {
"rankPassives": [
{
"minRank": 3,
"passives": [
{
"ref": "Crescent_FlowerSpiral_Skill_1_Charge"
}
]
}
],
"hit": {
"freeze": 0.5
},
"rankOverride": [
{
"minRank": 2,
"vars": {
"time": 3
}
}
]
},
"vars": {
"delay": 0.15,
"var1": 0.05,
"time": 4
},
"script": "var dmgStackCount = 0;\nfunction onStart(ctx) {\n\tvar shotDelay = vars.delay;\n\tvar stackCount = getStatusCount(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\tdmgStackCount = stackCount;\n\tconsumeStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge, 1000);\n\tif (stackCount == 0) {\n\t\tplayStep(Steps.StartBaseArea);\n\t\tplayStep(Steps.StopStep);\n\t} else {\n\t\tfor (i in 0...(stackCount + 1)) {\n\t\t\twait(i * shotDelay, function() {\n\t\t\t\t// tryConsumeSubstacks(owner, Skill.Crescent_FlowerSpiral_FinalCombo_Status, 1);\n\t\t\t\tif (i < stackCount) {\n\t\t\t\t\tplayStep(Steps.AdditionalArea);\n\t\t\t\t} else {\n\t\t\t\t\tplayStep(Steps.StartBaseArea);\n\t\t\t\t\tplayStep(Steps.StopStep);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tvar s = dmg.baseSkill;\n\tif( s.isFinalAttack() ) {\n\t\taddStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\t}\n}\n\n\n\nvar chargeTimer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\tchargeTimer += dt;\n\t\tif (chargeTimer > vars.time) {\n\t\t\tchargeTimer -= vars.time;\n\t\t\taddStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\t\t}\n\t} else {\n\t\tchargeTimer = 0;\n\t}\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Crescent_FlowerSpiral",
"via_field": "skills"
}
]
}