Home · skill · Bow_BigGame_Skill2

Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt 100% Dexterity, are immobilized for 4 and you gain Big Game Hunter.

Properties

status
QA
type
Weapon Skill
nature
Ability
cooldown
12
steps
on=0props={}type=25range=25visuals={"fxs":[{"set":"Telegraph_Circle_Preview","props":{},"flags":24}]}on=0props={"rotation":{"direction":4}}type=13on=0props={}type=3duration=0.25on=7props={"area":{"hitFilter":1,"travelTime":0.5,"telegraph":0},"position":{"origin":4},"loop":{"tick":0.25}}type=4range=rangevisuals={"bellFx":{"set":"Projectile_Spark","height":2},"fxs":[{"set":"Spark_AOE_Trap_Floor","props":{}}],"telegraphFx":"Telegraph_Circle_Preview"}duration=15on=1props={}id=Triggeron=13props={"position":{"origin":4}}id=Explodetype=4range=rangeeffects=[{"effect":0,"scaling":[{"ratio":1,"atb":"Dexterity"}],"flags":0,"affinity":"Physical"}]visuals={"fxs":[{"set":"Hit_Spark_Big","props":{},"flags":16}]}

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 16,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_BigGame_Skill2",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Ram Trap",
    "desc": "Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt ::dmg::, are immobilized for ::ref_duration:: and you gain ::ref2_name::.",
    "refs": {
      "ref": "Bow_BigGame_Skill2_Status",
      "ref2": "Bow_BigGame_Status"
    },
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Has ::charges:: charges.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Deals an additional ::ref_dmg:: when the immobilization effect ends.",
        "flags": 0
      }
    ]
  },
  "anim": {
    "ref": "Conjure"
  },
  "cooldown": 12,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 25,
      "range": 25,
      "visuals": {
        "fxs": [
          {
            "set": "Telegraph_Circle_Preview",
            "props": {},
            "flags": 24
          }
        ]
      }
    },
    {
      "on": 0,
      "props": {
        "rotation": {
          "direction": 4
        }
      },
      "type": 13
    },
    {
      "on": 0,
      "props": {},
      "type": 3,
      "duration": 0.25
    },
    {
      "on": 7,
      "props": {
        "area": {
          "hitFilter": 1,
          "travelTime": 0.5,
          "telegraph": 0
        },
        "position": {
          "origin": 4
        },
        "loop": {
          "tick": 0.25
        }
      },
      "type": 4,
      "range": "range",
      "visuals": {
        "bellFx": {
          "set": "Projectile_Spark",
          "height": 2
        },
        "fxs": [
          {
            "set": "Spark_AOE_Trap_Floor",
            "props": {}
          }
        ],
        "telegraphFx": "Telegraph_Circle_Preview"
      },
      "duration": 15
    },
    {
      "on": 1,
      "props": {},
      "id": "Trigger"
    },
    {
      "on": 13,
      "props": {
        "position": {
          "origin": 4
        }
      },
      "id": "Explode",
      "type": 4,
      "range": "range",
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 1,
              "atb": "Dexterity"
            }
          ],
          "flags": 0,
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Hit_Spark_Big",
            "props": {},
            "flags": 16
          }
        ]
      }
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "charges": 2
        }
      }
    ]
  },
  "vars": {
    "range": 4
  },
  "script": "function onHit(hit) {\n\tif (hit.area != null) {\n\t\thit.area.remove();\n\t\tplayStep(Steps.Explode, null, hit.area.position);\n\t\taddStatus(owner, Skill.Bow_BigGame_Status);\n\n\t}\n\tif (hit.stepId == Steps.Explode) {\n\t\taddStatus(hit.target, Skill.Bow_BigGame_Skill2_Status);\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_BigGame",
      "via_field": "skills"
    }
  ]
}