Home · skill · Bow_BigGame_Skill1

Throws a net in the targeted direction dealing 100% Dexterity + 100% Intellect to the first enemy hit and slowing them by -30% for 4.
If an enemy is hit, you gain Big Game Hunter.

Properties

status
QA
type
Weapon Skill
nature
Ability
cooldown
16
duration
0.4
steps
on=0props={}type=3duration=0.2on=0props={"rotation":{"direction":1}}type=13on=7props={"projectile":{"base":"MissileStraight","speed":30,"fxSet":"Projectile_Filet_Physical"}}type=7range=40on=2props={"status":{"ref":"Bow_BigGame_Skill1_Status"}}type=1on=2props={}type=6effects=[{"effect":0,"scaling":[{"ratio":1,"atb":"Dexterity"},{"ratio":1,"atb":"Intellect"}],"flags":0,"affinity":"Physical"}]on=2props={"status":{"ref":"Bow_BigGame_Status","target":0}}type=1

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 14,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_BigGame_Skill1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Hunter Net",
    "desc": "Throws a net in the targeted direction dealing ::dmg:: to the first enemy hit and slowing them by ::ref_val1%:: for ::ref_duration::.\nIf an enemy is hit, you gain ::ref2_name::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Cooldown reduced to ::cooldown::.",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Stuns the enemy for ::ref_dur1:: when the slowing effect ends.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Bow_BigGame_Skill1_Status",
      "ref2": "Bow_BigGame_Status"
    }
  },
  "anim": {
    "ref": "CastInstant"
  },
  "cooldown": 16,
  "duration": 0.4,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 3,
      "duration": 0.2
    },
    {
      "on": 0,
      "props": {
        "rotation": {
          "direction": 1
        }
      },
      "type": 13
    },
    {
      "on": 7,
      "props": {
        "projectile": {
          "base": "MissileStraight",
          "speed": 30,
          "fxSet": "Projectile_Filet_Physical"
        }
      },
      "type": 7,
      "range": 40
    },
    {
      "on": 2,
      "props": {
        "status": {
          "ref": "Bow_BigGame_Skill1_Status"
        }
      },
      "type": 1
    },
    {
      "on": 2,
      "props": {},
      "type": 6,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 1,
              "atb": "Dexterity"
            },
            {
              "ratio": 1,
              "atb": "Intellect"
            }
          ],
          "flags": 0,
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 2,
      "props": {
        "status": {
          "ref": "Bow_BigGame_Status",
          "target": 0
        }
      },
      "type": 1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "cooldown": 12
        }
      }
    ]
  },
  "vars": {},
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_BigGame",
      "via_field": "skills"
    }
  ]
}