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Your Weapon Skills' damage mark the enemies for 10. Your next Attack against them consumes the mark and deal 50% increased damage.

Properties

status
QA
nature
Status
duration
10
steps
on=0props={}type=11visuals={"fxs":[{"set":"Spark_Target_Mark","props":{"offset":{"x":0,"y":0,"z":1,"height":1}},"space":0,"flags":8}]}duration=-1
Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 18,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_BigGame_Passive_Status",
  "nature": "Status",
  "texts": {
    "name": "Thrill of the Hunter",
    "desc": "Your [WeaponSkill]s' damage mark the enemies for ::ref_duration::. Your next [Attack] against them consumes the mark and deal ::damage%:: increased damage.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Damage bonus increased to ::damage%::.",
        "flags": 0
      },
      {
        "rank": 2,
        "desc": "If the marked enemy is under ::threshold%:: [Health], your [Attack] gains an additionnal ::chance:: chance to critically strike.",
        "flags": 0
      }
    ]
  },
  "anim": {},
  "duration": 10,
  "steps": [
    {
      "on": 0,
      "props": {},
      "type": 11,
      "visuals": {
        "fxs": [
          {
            "set": "Spark_Target_Mark",
            "props": {
              "offset": {
                "x": 0,
                "y": 0,
                "z": 1,
                "height": 1
              }
            },
            "space": 0,
            "flags": 8
          }
        ]
      },
      "duration": -1
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "damage": 0.75
        }
      }
    ]
  },
  "vars": {
    "damage": 0.5,
    "chance": 0.3,
    "threshold": 0.35
  }
}