Home · skill · Bow_BigGame_Passive

Your Weapon Skills' damage mark the enemies for 10. Your next Attack against them consumes the mark and deal 50% increased damage.

Properties

status
QA
type
WeaponPassive
nature
Passive

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 18,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_BigGame_Passive",
  "type": "WeaponPassive",
  "nature": "Passive",
  "texts": {
    "name": "Thrill of the Hunter",
    "desc": "Your [WeaponSkill]s' damage mark the enemies for ::ref_duration::. Your next [Attack] against them consumes the mark and deal ::damage%:: increased damage.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Damage bonus increased to ::damage%::.",
        "flags": 1
      },
      {
        "rank": 2,
        "desc": "If the marked enemy is under ::threshold%:: [Health], your [Attack] gains an additionnal ::chance:: chance to critically strike.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Bow_BigGame_Passive_Status"
    }
  },
  "anim": {},
  "steps": [],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "damage": 0.75
        }
      }
    ]
  },
  "vars": {
    "damage": 0.5,
    "chance": 0.3,
    "threshold": 0.35
  },
  "script": "var mark = Skill.Bow_BigGame_Passive_Status;\n\nfunction onInflictHit(ctx) {\n\tif (ctx.target.hasStatus(mark) && (ctx.isBaseAttack || ctx.isFinalCombo)) {\n\t\tctx.dmgMult += vars.damage;\n\t\tif (rank >= 3 && ctx.targetUnit.healthRatio < vars.threshold) {\n\t\t\tctx.critChance += vars.chance;\n\t\t}\n\t\tconsumeStatus(ctx.target, mark);\n\t} else if (ctx.isFirstHit && (ctx.isWeaponSkill || ctx.baseSkill.isWeaponSkill())) {\n\t\taddStatus(ctx.target, mark);\n\t}\n}\n\nfunction onInflictDamageEval(ctx) {\n\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_BigGame",
      "via_field": "skills"
    }
  ]
}