Home · skill · Bow_BigGame_Passive
Your Weapon Skills' damage mark the enemies for 10. Your next Attack against them consumes the mark and deal 50% increased damage.
Properties
- status
- QA
- type
- WeaponPassive
- nature
- Passive
Referenced by
item (1)
Raw data
{
"status": "QA",
"gfx": {
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"x": 18,
"y": 0,
"width": 2,
"height": 2
},
"id": "Bow_BigGame_Passive",
"type": "WeaponPassive",
"nature": "Passive",
"texts": {
"name": "Thrill of the Hunter",
"desc": "Your [WeaponSkill]s' damage mark the enemies for ::ref_duration::. Your next [Attack] against them consumes the mark and deal ::damage%:: increased damage.",
"rankDescs": [
{
"rank": 2,
"desc": "Damage bonus increased to ::damage%::.",
"flags": 1
},
{
"rank": 2,
"desc": "If the marked enemy is under ::threshold%:: [Health], your [Attack] gains an additionnal ::chance:: chance to critically strike.",
"flags": 0
}
],
"refs": {
"ref": "Bow_BigGame_Passive_Status"
}
},
"anim": {},
"steps": [],
"flags": [],
"mastery": [],
"props": {
"rankOverride": [
{
"minRank": 2,
"vars": {
"damage": 0.75
}
}
]
},
"vars": {
"damage": 0.5,
"chance": 0.3,
"threshold": 0.35
},
"script": "var mark = Skill.Bow_BigGame_Passive_Status;\n\nfunction onInflictHit(ctx) {\n\tif (ctx.target.hasStatus(mark) && (ctx.isBaseAttack || ctx.isFinalCombo)) {\n\t\tctx.dmgMult += vars.damage;\n\t\tif (rank >= 3 && ctx.targetUnit.healthRatio < vars.threshold) {\n\t\t\tctx.critChance += vars.chance;\n\t\t}\n\t\tconsumeStatus(ctx.target, mark);\n\t} else if (ctx.isFirstHit && (ctx.isWeaponSkill || ctx.baseSkill.isWeaponSkill())) {\n\t\taddStatus(ctx.target, mark);\n\t}\n}\n\nfunction onInflictDamageEval(ctx) {\n\n}",
"_xrefs": [
{
"from_sheet": "item",
"from_id": "Bow_BigGame",
"via_field": "skills"
}
]
}