Home · skill · Bow_BigGame_Combo

Shoots an arrow dealing 59% Dexterity + 59% Intellect to an enemy plus an additional ::dmg2:: if the enemy is under 35% Health.

Properties

status
QA
type
AttackCombo
nature
Combo
duration
1.05
steps
on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.05duration=0.3range=0.3on=0props={"move":{"dashSmoothing":1,"direction":[1],"inputDirection":{"relation":0,"mode":1}}}script=type=8delay=0.43duration=0.7range=5visuals={"camShake":20,"playAnims":[{"anim":{"ref":"AttackCombo","startFrame":14,"blend":0.01}}]}on=0visuals={"fxs":[{"set":"Land_Generic","space":1,"props":{},"scale":1.4}]}props={}type=11delay=0.9on=0props={"projectile":{"speed":70,"base":"MissileHoming","variant":0}}script=type=7delay=0.53range=40props={}script=on=2type=0effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.59,"atb":"Dexterity"},{"ratio":0.59,"atb":"Intellect"}],"baseVal":0,"flags":0}]on=13props={}type=6effects=[{"effect":0,"scaling":[{"ratio":0.25,"atb":"Dexterity","conds":{"maxRank":1}},{"ratio":0.25,"atb":"Intellect","conds":{"maxRank":1}},{"ratio":0.325,"atb":"Intellect","conds":{"minRank":2}},{"ratio":0.325,"atb":"Vitality","conds":{"minRank":2}}],"flags":0,"affinity":"Magic"}]id=AdditionalDamage

Referenced by

Raw data
{
  "status": "QA",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "x": 12,
    "y": 0,
    "width": 2,
    "height": 2
  },
  "id": "Bow_BigGame_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "desc": "Shoots an arrow dealing ::dmg:: to an enemy plus an additional ::dmg2:: if the enemy is under ::threshold%:: [Health].",
    "name": "Spark Shot",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Additional damage increased by ::damage%::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Deals additional damage if the enemy is over ::var2%:: [Health].",
        "flags": 0
      }
    ]
  },
  "anim": {
    "ref": "AttackCombo",
    "startFrame": 0,
    "blend": 0.1
  },
  "duration": 1.05,
  "steps": [
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.05,
      "duration": 0.3,
      "range": 0.3
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            1
          ],
          "inputDirection": {
            "relation": 0,
            "mode": 1
          }
        }
      },
      "script": "",
      "type": 8,
      "delay": 0.43,
      "duration": 0.7,
      "range": 5,
      "visuals": {
        "camShake": 20,
        "playAnims": [
          {
            "anim": {
              "ref": "AttackCombo",
              "startFrame": 14,
              "blend": 0.01
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Land_Generic",
            "space": 1,
            "props": {},
            "scale": 1.4
          }
        ]
      },
      "props": {},
      "type": 11,
      "delay": 0.9
    },
    {
      "on": 0,
      "props": {
        "projectile": {
          "speed": 70,
          "base": "MissileHoming",
          "variant": 0
        }
      },
      "script": "",
      "type": 7,
      "delay": 0.53,
      "range": 40
    },
    {
      "props": {},
      "script": "",
      "on": 2,
      "type": 0,
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.59,
              "atb": "Dexterity"
            },
            {
              "ratio": 0.59,
              "atb": "Intellect"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ]
    },
    {
      "on": 13,
      "props": {},
      "type": 6,
      "effects": [
        {
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.25,
              "atb": "Dexterity",
              "conds": {
                "maxRank": 1
              }
            },
            {
              "ratio": 0.25,
              "atb": "Intellect",
              "conds": {
                "maxRank": 1
              }
            },
            {
              "ratio": 0.325,
              "atb": "Intellect",
              "conds": {
                "minRank": 2
              }
            },
            {
              "ratio": 0.325,
              "atb": "Vitality",
              "conds": {
                "minRank": 2
              }
            }
          ],
          "flags": 0,
          "affinity": "Magic"
        }
      ],
      "id": "AdditionalDamage"
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "hit": {
      "camShake": 8
    },
    "rankOverride": [
      {
        "minRank": 3,
        "vars": {
          "var1": 2
        }
      }
    ]
  },
  "vars": {
    "var1": 1,
    "threshold": 0.35,
    "damage": 0.3,
    "var2": 0.8
  },
  "script": "function onDamage(hit) {\n\tif (hit.targetUnit.healthRatio < vars.threshold) {\n\t\tif (hit.stepId != Steps.AdditionalDamage) {\n\t\t\tplayStep(Steps.AdditionalDamage, hit.target);\n\t\t}\n\t}\n\tif (rank >= 3 && hit.targetUnit.healthRatio > vars.var2) {\n\t\tif (hit.stepId != Steps.AdditionalDamage) {\n\t\t\tplayStep(Steps.AdditionalDamage, hit.target);\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Bow_BigGame",
      "via_field": "skills"
    }
  ]
}