Home · skill · Book_WaterOrbs_Skill1

Spawns a Water Sphere and consumes all stacks of Tide to spawn as much as additional spheres, up to 8. Walking through a sphere consumes it to grant a Shield absorbing ::ref3_shield::.

During combat, generates a stack of Tide every 4.

Properties

status
Done
type
Weapon Skill
nature
Spell
cooldown
10
duration
0.4
steps
visuals={"playAnims":[{"anim":{"ref":"Conjure","speed":2}}]}props={}on=0type=3duration=0.25props={}on=7type=11delay=0on=7props={}id=Triggertype=0on=13props={"pickup":{"radius":2,"travelTime":0.5,"spread":{"minRange":3,"maxRange":10}},"position":{"offsetZ":1},"stepGlobal":{"globalId":"Book_WaterOrb_WaterOrb"}}id=WaterOrbtype=26visuals={"bellFx":{"set":"Projectile_Water"},"hitFx":"NoFX","skillObj":[{"set":"Water_Bubble","scale":1.25}]}duration=6on=16props={"status":{"ref":"Book_WaterOrbs_Skill1_Shield"}}type=1on=16props={"status":{"ref":"Book_WaterOrbs_Skill1_Buff"}}type=1cond={"minRank":3}duration=

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_Book_96PX.png",
    "size": 96,
    "x": 7,
    "y": 0
  },
  "id": "Book_WaterOrbs_Skill1",
  "type": "WeaponSkill",
  "nature": "Spell",
  "texts": {
    "name": "Abyssal Rise",
    "desc": "Spawns a <val>Water Sphere</val> and consumes all stacks of ::ref_name:: to spawn as much as additional spheres, up to ::var1::. Walking through a sphere consumes it to grant a [Shield] absorbing ::ref3_shield::.\n\nDuring combat, generates a stack of ::ref_name:: every ::time::.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Cooldown reduced to ::cooldown::.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Walking through the sphere increases [MoveSpeedFactor] by ::ref2_val1%:: for ::ref2_duration::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Book_WaterOrbs_Rise_Charge",
      "ref2": "Book_WaterOrbs_Skill1_Buff",
      "ref3": "Book_WaterOrbs_Skill1_Shield"
    }
  },
  "anim": {},
  "cooldown": 10,
  "duration": 0.4,
  "steps": [
    {
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Conjure",
              "speed": 2
            }
          }
        ]
      },
      "props": {},
      "on": 0,
      "type": 3,
      "duration": 0.25
    },
    {
      "props": {},
      "on": 7,
      "type": 11,
      "delay": 0
    },
    {
      "on": 7,
      "props": {},
      "id": "Trigger",
      "type": 0
    },
    {
      "on": 13,
      "props": {
        "pickup": {
          "radius": 2,
          "travelTime": 0.5,
          "spread": {
            "minRange": 3,
            "maxRange": 10
          }
        },
        "position": {
          "offsetZ": 1
        },
        "stepGlobal": {
          "globalId": "Book_WaterOrb_WaterOrb"
        }
      },
      "id": "WaterOrb",
      "type": 26,
      "visuals": {
        "bellFx": {
          "set": "Projectile_Water"
        },
        "hitFx": "NoFX",
        "skillObj": [
          {
            "set": "Water_Bubble",
            "scale": 1.25
          }
        ]
      },
      "duration": 6
    },
    {
      "on": 16,
      "props": {
        "status": {
          "ref": "Book_WaterOrbs_Skill1_Shield"
        }
      },
      "type": 1
    },
    {
      "on": 16,
      "props": {
        "status": {
          "ref": "Book_WaterOrbs_Skill1_Buff"
        }
      },
      "type": 1,
      "cond": {
        "minRank": 3
      },
      "duration": ""
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "props": {
          "cooldown": 8
        }
      }
    ]
  },
  "vars": {
    "var1": 8,
    "time": 4
  },
  "script": "var Orb = Skill.Book_WaterOrbs_Rise_Charge;\n\nfunction onSkillProc(ctx) {\n\tif (ctx.skillId == skill.kind) {\n\n\t}\n}\n\nvar chargeTimer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\tchargeTimer += dt;\n\t\tif (chargeTimer >= vars.time) {\n\t\t\taddStatus(owner, Orb);\n\t\t\tchargeTimer -= vars.time;\n\t\t}\n\t} else {\n\t\tchargeTimer = 0;\n\t}\n}\n\nvar delayPerOrb = 0.015;\nfunction onStep(step) {\n\tif (step.kind == Steps.Trigger) {\n\t\tvar stacks = owner.getStatusCount(Orb) + 1;\n\t\tfor (i in 0...stacks) {\n\t\t\tdelay(i * delayPerOrb, () -> {\n\t\t\t\tconsumeStatus(owner, Orb, 1);\n\t\t\t\tplayStep(Steps.WaterOrb, owner, owner.position);\n\t\t\t});\n\t\t}\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Book_WaterOrbs",
      "via_field": "skills"
    }
  ]
}