Home · skill · Axe_Boomerang_Skill1

Throws a sharpen bone at an enemy, dealing 65% Strength + 65% Dexterity and causing them to bleed for 40% of the damage dealt over ::ref_dur::. The bone then jumps to 2 enemies.

Properties

status
Done
type
Weapon Skill
nature
Ability
cooldown
15
duration
0.4
steps
on=0props={"projectile":{"speed":60,"scale":0.5,"target":0,"base":"MissileTargetting_Bouncer","hitCount":"var3"}}type=7range=40delay=0.15on=0props={}delay=0.15type=11visuals={"camShake":7}visuals={"hitFx":"Hit_Blood"}props={}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.65,"atb":"Strength"},{"ratio":0.65,"atb":"Dexterity"}],"flags":0}]on=2type=0
notes
Ne doit pas bounce 2 fois sur la même target // multi scaling ?

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Axe1H_96px.png",
    "size": 96,
    "x": 5,
    "y": 0
  },
  "id": "Axe_Boomerang_Skill1",
  "type": "WeaponSkill",
  "nature": "Ability",
  "texts": {
    "name": "Bonethrow",
    "desc": "Throws a sharpen bone at an enemy, dealing ::dmg:: and causing them to bleed for ::var1%:: of the damage dealt over ::ref_dur::. The bone then jumps to ::var3:: enemies.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "Can jump to ::var3:: enemies.",
        "flags": 1
      },
      {
        "rank": 3,
        "desc": "Deals ::var2%:: increased critical damage.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Axe_Boomerang_Skill1_Status"
    }
  },
  "anim": {
    "file": "Anim/Human/OneHanded/Skill/Anim_Human_OneHanded_Throw.fbx",
    "blend": 0.05
  },
  "cooldown": 15,
  "duration": 0.4,
  "steps": [
    {
      "on": 0,
      "props": {
        "projectile": {
          "speed": 60,
          "scale": 0.5,
          "target": 0,
          "base": "MissileTargetting_Bouncer",
          "hitCount": "var3"
        }
      },
      "type": 7,
      "range": 40,
      "delay": 0.15
    },
    {
      "on": 0,
      "props": {},
      "delay": 0.15,
      "type": 11,
      "visuals": {
        "camShake": 7
      }
    },
    {
      "visuals": {
        "hitFx": "Hit_Blood"
      },
      "props": {},
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.65,
              "atb": "Strength"
            },
            {
              "ratio": 0.65,
              "atb": "Dexterity"
            }
          ],
          "flags": 0
        }
      ],
      "on": 2,
      "type": 0
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "rankOverride": [
      {
        "minRank": 2,
        "vars": {
          "var3": 3
        }
      }
    ]
  },
  "notes": "Ne doit pas bounce 2 fois sur la même target // multi scaling ?",
  "vars": {
    "var1": 0.4,
    "var2": 0.2,
    "var3": 2
  },
  "script": "function onDamage(dmg) {\n\tvar amount = dmg.amount * vars.var1;\n\taddStatus(dmg.target, Skill.Axe_Boomerang_Skill1_Status, amount);\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 3 ) {\n\t\thit.critDmgMult += vars.var2;\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Axe_Boomerang",
      "via_field": "skills"
    }
  ]
}