Home · skill · Axe_Boomerang_Combo

Deals 45% Strength + 45% Dexterity to an enemy and resets the cooldown of Bonethrow if this critically strikes.

Properties

status
Done
type
AttackCombo
nature
Combo
duration
0.75
steps
props={}on=0type=9duration=0.2range=6on=0props={"move":{"dashSmoothing":0,"direction":[0]}}type=8delay=0duration=0.3range=3on=0props={"move":{"dashSmoothing":1,"direction":[0]}}type=8delay=0.25duration=0.1range=2on=0type=0range=3props={"area":{"shape":[1,2]}}effects=[{"affinity":"Physical","effect":0,"scaling":[{"ratio":0.45,"atb":"Strength"},{"ratio":0.45,"atb":"Dexterity"}],"baseVal":0,"flags":0}]delay=0.25
affixes
target={"attribute":"CritChance"}target2={}ref=TAttribute_Flatconds={"minRank":2}displayed=falsemod={}val=5
notes
faire le "proc" system avec un statut

Referenced by

Raw data
{
  "status": "Done",
  "gfx": {
    "file": "UI/icons/atlas_weapon_Axe1H_96px.png",
    "size": 96,
    "x": 3,
    "y": 0
  },
  "id": "Axe_Boomerang_Combo",
  "type": "AttackCombo",
  "nature": "Combo",
  "texts": {
    "name": "Tear",
    "desc": "Deals ::dmg:: to an enemy and resets the cooldown of ::ref_name:: if this critically strikes.",
    "rankDescs": [
      {
        "rank": 2,
        "desc": "You permanently gain ::val1%:: [CritChance].",
        "flags": 0
      },
      {
        "rank": 3,
        "desc": "Damage dealt to bleeding enemies increased by ::var1%::.",
        "flags": 0
      }
    ],
    "refs": {
      "ref": "Axe_Boomerang_Skill1"
    }
  },
  "anim": {
    "blend": 0.15,
    "startFrame": 0,
    "ref": "AttackCombo"
  },
  "duration": 0.75,
  "steps": [
    {
      "props": {},
      "on": 0,
      "type": 9,
      "duration": 0.2,
      "range": 6
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 0,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0,
      "duration": 0.3,
      "range": 3
    },
    {
      "on": 0,
      "props": {
        "move": {
          "dashSmoothing": 1,
          "direction": [
            0
          ]
        }
      },
      "type": 8,
      "delay": 0.25,
      "duration": 0.1,
      "range": 2
    },
    {
      "on": 0,
      "type": 0,
      "range": 3,
      "props": {
        "area": {
          "shape": [
            1,
            2
          ]
        }
      },
      "effects": [
        {
          "affinity": "Physical",
          "effect": 0,
          "scaling": [
            {
              "ratio": 0.45,
              "atb": "Strength"
            },
            {
              "ratio": 0.45,
              "atb": "Dexterity"
            }
          ],
          "baseVal": 0,
          "flags": 0
        }
      ],
      "delay": 0.25
    }
  ],
  "affixes": [
    {
      "target": {
        "attribute": "CritChance"
      },
      "target2": {},
      "ref": "TAttribute_Flat",
      "conds": {
        "minRank": 2
      },
      "displayed": false,
      "mod": {},
      "val": 5
    }
  ],
  "flags": [],
  "mastery": [],
  "props": {
    "threatRatio": 1.5,
    "hit": {
      "camShake": 6,
      "freeze": 4,
      "shake": 7
    }
  },
  "notes": "faire le \"proc\" system avec un statut",
  "vars": {
    "var1": 0.2
  },
  "script": "function onDamage(dmg) {\n\tif( dmg.critical ) {\n\t\tresetCooldown(Skill.Axe_Boomerang_Skill1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif( hit.target.hasStatusType(StatusType.Bleed) ) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}",
  "_xrefs": [
    {
      "from_sheet": "item",
      "from_id": "Axe_Boomerang",
      "via_field": "skills"
    }
  ]
}